midl-

Ukraine
On FACEIT since 2020 179 matches tracked 49 matches in 30 days
ELO ▲ 135
2,076
30-day peak: 2,076
Rank EU
#203,061
Ukraine #8,045 in Ukraine
Last updated:

How does midl- play?

Rating 1.18 K/R 0.83 ADR 90.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.5
Zeus kills1 in 179 matches
Knife kills 4 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 36x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.84, ADR at 89.3, Win rate at 49%
▼ Got worse
ELO −144

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
45 matches · 42% win rate
In match 2 of the day +10 ELO
48 matches · 42% win rate
Between 0:00 and 6:00 −10 ELO, win rate 35%
On Thursdays +1 ELO, win rate 41%

midl- loses the most ELO on Dust 2: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.32 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 64%
0.87 better than 92%
92.4 better than 92%
1.23 better than 93%
63% of 432 duels better than 96%
37% of 51 situations better than 46%
Dust 245
42% better than 18%
0.82 better than 83%
86.8 better than 79%
1.16 better than 85%
49% of 243 duels better than 39%
37% of 27 situations better than 44%
Ancient38
58% better than 73%
0.85 better than 91%
93.0 better than 93%
1.17 better than 90%
64% of 210 duels better than 96%
41% of 41 situations better than 62%
Anubis11
36% -
0.73 -
81.3 -
1.01-
49% of 45 duels -
45% of 11 situations -
Inferno8
63% -
0.84 -
92.0 -
1.23-
64% of 53 duels -
20% of 5 situations -
Nuke4
0% -
0.70 -
76.1 -
1.00-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How midl- plays

Across 179 matches midl- averages K/R 0.83, ADR 90.0 and a rating of 1.18. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 107 of 179 matches the rating was 1.10 or higher (60%), in 45 it was below 0.90. In 117 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: November 2026 at 1.26. midl- loses the most ELO on Dust 2 (−45 ELO, win rate 42%). Things go best on Ancient (+13 ELO, win rate 58%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: ELO −144. Unchanged in recent months: K/R at 0.84, ADR at 89.3, Win rate at 49%. Last 30 days: 49 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.