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microphone-

Ukraine
On FACEIT since 2016 318 matches tracked 63 matches in 30 days
ELO ▲ 283
3,386
30-day peak: 3,387
Rank EU ▲ 3,435 places
#2,319
Ukraine #178 in Ukraine
30 days · prev. #5,754 · best #2,224
Last updated:

How does microphone- play?

Rating 1.11 (from 273 matches) K/R 0.79 ADR 83.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.12+0.06 · Ø 1.06 better than 64%
Pistol kills per match 3.5 from the last 297
Knife kills 6 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.7%).

2K rounds 14.8%+1.1 pp · Ø 13.7% better than 74%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 51x 4K, 5 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.2, Win rate +8 pp, ELO +131
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
55 matches · 55% win rate
On Mirage −61 ELO
98 matches · 50% win rate
Between 6:00 and 12:00 −141 ELO, win rate 45%
On Mondays −182 ELO, win rate 40%

microphone- loses the most ELO on Ancient: −64 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% better than 31%
0.81 better than 74%
84.9 better than 65%
1.13 better than 72%
58% of 434 duels better than 81%
36% of 61 situations better than 41%
Dust 278
62% better than 76%
0.82 better than 76%
85.5 better than 67%
1.15 better than 73%
57% of 401 duels better than 73%
49% of 37 situations better than 74%
Ancient55
55% right on the average
0.75 right on the average
80.9 better than 43%
1.02 better than 37%
53% of 224 duels better than 54%
25% of 32 situations better than 18%
Anubis34
47% better than 24%
0.81 better than 76%
83.4 better than 60%
1.15 better than 77%
51% of 171 duels better than 42%
32% of 19 situations better than 33%
Nuke17
53% better than 37%
0.78 better than 56%
84.2 better than 61%
1.04 better than 38%
43% of 69 duels better than 9%
50% of 4 situations better than 76%
Cache15
53% better than 28%
0.75 better than 35%
79.1 better than 24%
1.09 better than 42%
48% of 58 duels better than 19%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How microphone- plays

Across 318 matches microphone- averages K/R 0.79 and ADR 83.4; the rating across the 273 rated matches is 1.11. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 78 matches. In 145 of 297 matches the rating was 1.10 or higher (49%), in 87 it was below 0.90. In 243 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: November 2026 at 1.35. microphone- loses the most ELO on Ancient (−64 ELO, win rate 55%). Things go best on Dust 2 (+292 ELO, win rate 62%). Match no. 1 of the day goes best: 59% win rate, +205 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.2, Win rate +8 pp, ELO +131. Got weaker: Headshots −2 pp. Last 30 days: 63 matches, win rate 63%, net ELO +313.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.