mickey0y

Poland
On FACEIT since 2020 144 matches tracked 46 matches in 30 days
Last updated:

How does mickey0y play?

Rating 1.26 (from 57 matches) K/R 0.85 ADR 91.3 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 57 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 13%+2 pp better than 67%
K/D 1.29+0.26 better than 97%
Pistol kills per match 3.5
Knife kills 2 in 144 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.3 pp better than 97%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 27x 4K, 3 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.7+1.6 better than 86%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.85, ADR at 91.1, Win rate at 54%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.86).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
37 matches · 41% wins
On Cache −42 ELO
23 matches · 48% wins
On Wednesdays −52 ELO, win rate 36%

mickey0y loses the most ELO in match 2 of the day: −48 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
65% better than 91%
0.85 better than 90%
90.4 better than 88%
1.30 better than 98%
54% of 212 duels better than 64%
56% of 36 situations better than 91%
Cache23
48% -
0.82 -
88.1 -
0.99-
54% of 102 duels -
55% of 11 situations -
Nuke22
64% better than 76%
0.94 better than 96%
98.7 better than 95%
1.52-
62% of 107 duels better than 87%
25% of 12 situations better than 22%
Ancient19
37% better than 7%
0.88 better than 95%
95.1 better than 95%
1.34-
61% of 77 duels better than 93%
67% of 6 situations better than 97%
Anubis19
47% better than 30%
0.81 better than 80%
88.6 better than 85%
1.16-
58% of 73 duels better than 84%
19% of 16 situations better than 12%
Inferno6
17% -
0.82 -
91.0 -
1.04-
58% of 24 duels -
14% of 7 situations -
Dust 25
60% -
0.78 -
80.4 -
1.45-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mickey0y plays

Across 144 matches mickey0y averages K/R 0.85 and ADR 91.3; the rating across the 57 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 18.8 kills per match, 44% of them headshots. The strongest map is Mirage with a 65% win rate in 49 matches. In 39 of 57 matches the rating was 1.10 or higher (68%), in 8 it was below 0.90. In 107 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.27. mickey0y loses the most ELO in match 2 of the day (−48 ELO, win rate 41%). Things go best on Mirage (+38 ELO, win rate 65%). Improved over the last three months: ELO +94. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.85, ADR at 91.1, Win rate at 54%. Last 30 days: 46 matches, win rate 59%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.