michinski

Poland
On FACEIT since 2017 154 matches tracked 57 matches in 30 days
Last updated:

How does michinski play?

Rating 1.12 K/R 0.80 ADR 85.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.14+0.10 · Ø 1.04 better than 75%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 29x 4K, 7 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether michinski is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOctNov

Best month: November 2026 with 0.86.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
22 matches · 41% win rate
On Dust 2 −45 ELO
35 matches · 60% win rate
Between 12:00 and 18:00 +4 ELO, win rate 46%
On Sundays −74 ELO, win rate 50%

michinski loses the most ELO on Ancient: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 72%
0.78 better than 64%
85.6 better than 68%
1.11 better than 69%
57% of 228 duels better than 79%
48% of 27 situations better than 77%
Dust 235
60% better than 77%
0.85 better than 88%
89.8 better than 84%
1.18 better than 84%
59% of 170 duels better than 85%
50% of 20 situations better than 80%
Ancient22
41% better than 16%
0.76 better than 54%
81.4 better than 44%
1.04 better than 47%
47% of 93 duels better than 23%
35% of 17 situations better than 41%
Anubis16
56% better than 60%
0.79 better than 71%
85.2 better than 69%
1.14 better than 79%
66% of 67 duels better than 98%
25% of 4 situations better than 19%
Inferno13
54% -
0.75 -
81.9 -
1.02-
59% of 56 duels -
29% of 7 situations -
Cache9
89% -
0.95 -
99.1 -
1.36-
53% of 47 duels -
0% of 3 situations -
Nuke8
38% -
0.80 -
79.5 -
1.12-
48% of 29 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How michinski plays

Across 154 matches michinski averages K/R 0.80, ADR 85.7 and a rating of 1.12. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 63% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 74 of 154 matches the rating was 1.10 or higher (48%), in 50 it was below 0.90. In 154 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: November 2026 at 1.21. michinski loses the most ELO on Ancient (−46 ELO, win rate 41%). Things go best on Mirage (+14 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, −32 ELO. Last 30 days: 57 matches, win rate 58%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.