micare_lux

South Korea
On FACEIT since 2023 117 matches tracked 69 matches in 30 days
ELO ▲ 310
2,203
30-day peak: 2,203
Rank EU
#143,483
South Korea #2,194 in South Korea
Last updated:

How does micare_lux play?

Rating 1.03 K/R 0.76 ADR 83.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 3.4
Zeus kills1 in 117 matches
Knife kills 3 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +7 pp
= Stayed the same
K/R at 0.77, ADR at 84.9, ELO at 2,203
▼ Got worse
Win rate −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
37 matches · 41% win rate
From match 5 of the day −23 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 +1 ELO, win rate 43%

micare_lux loses the most ELO on Dust 2: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.11 · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
41% better than 14%
0.83 better than 84%
90.5 better than 86%
1.13 better than 77%
55% of 244 duels better than 71%
43% of 14 situations better than 65%
Mirage37
59% better than 77%
0.70 better than 31%
78.6 better than 39%
0.94 better than 20%
46% of 181 duels better than 22%
32% of 22 situations better than 31%
Ancient16
63% better than 84%
0.72 better than 38%
79.5 better than 42%
0.93 better than 17%
37% of 60 duels better than 2%
50% of 8 situations better than 80%
Anubis15
47% better than 37%
0.71 better than 35%
78.7 better than 38%
0.99 better than 34%
62% of 65 duels better than 94%
44% of 9 situations better than 68%
Inferno6
33% -
0.83 -
90.8 -
1.13-
54% of 24 duels -
0% of 3 situations -
Nuke4
50% -
0.91 -
93.3 -
1.28-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How micare_lux plays

Across 117 matches micare_lux averages K/R 0.76, ADR 83.6 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 45 of 117 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. micare_lux loses the most ELO on Dust 2 (−24 ELO, win rate 41%). Things go best in match 1 of the day (+29 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: Rating +0.06, Headshots +7 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.9, ELO at 2,203. Last 30 days: 69 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.