micalis

Ireland
On FACEIT since 2014 333 matches tracked 99 matches in 30 days
ELO ▲ 43
2,785
30-day peak: 2,963
Rank OCE ▼ 40 places
#115
Ireland #1 in Ireland
30 days · prev. #75 · best #54
Last updated:

How does micalis play?

Rating 1.05 K/R 0.76 ADR 79.0 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 333 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 2 in 333 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%0.0 pp · Ø 13.7% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 51x 4K, 3 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 78.8, Win rate at 52%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −128 ELO
25 matches · 40% win rate
From match 5 of the day −59 ELO
73 matches · 47% win rate
Between 18:00 and 24:00 −15 ELO, win rate 34%
On Sundays −75 ELO, win rate 45%

micalis loses the most ELO on Inferno: −128 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 250 · Inferno
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
52% better than 43%
0.79 better than 66%
82.4 better than 53%
1.09 better than 62%
55% of 664 duels better than 67%
39% of 85 situations better than 52%
Cache50
68% better than 84%
0.73 better than 27%
78.8 better than 24%
1.02 better than 24%
52% of 242 duels better than 38%
32% of 25 situations better than 29%
Dust 241
44% better than 18%
0.69 better than 21%
70.4 better than 5%
0.98 better than 22%
38% of 167 duels better than 2%
31% of 26 situations better than 29%
Anubis35
49% better than 32%
0.75 right on the average
76.9 better than 24%
1.03 better than 40%
57% of 153 duels better than 76%
59% of 17 situations better than 90%
Inferno25
40% better than 6%
0.72 better than 25%
72.9 better than 5%
1.02 better than 22%
45% of 76 duels better than 8%
7% of 14 situations better than 3%
Nuke17
59% better than 58%
0.77 right on the average
78.5 better than 30%
1.06 better than 41%
50% of 84 duels better than 31%
0% of 8 situations better than 1%
Ancient14
43% -
0.75 -
81.4 -
1.03-
45% of 78 duels -
40% of 5 situations -
Vertigo4
75% -
0.74 -
86.7 -
1.02-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How micalis plays

Across 333 matches micalis averages K/R 0.76, ADR 79.0 and a rating of 1.05. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 64% headshots. The strongest map is Cache with a 68% win rate in 50 matches. In 139 of 333 matches the rating was 1.10 or higher (42%), in 107 it was below 0.90. In 272 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. micalis loses the most ELO on Inferno (−128 ELO, win rate 40%). Things go best on Mirage (+118 ELO, win rate 52%). Match no. 3 of the day goes best: 67% win rate, +114 ELO. Improved over the last three months: ELO +66. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 78.8, Win rate at 52%. Last 30 days: 99 matches, win rate 55%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.