miaouuuuu

Germany
On FACEIT since 2021 272 matches tracked 135 matches in 30 days
ELO ▲ 141
2,956
30-day peak: 3,052
Rank EU ▼ 1,789 places
#10,747
Germany #242 in Germany
30 days · prev. #8,958 · best #5,203
Last updated:

How does miaouuuuu play?

Rating 1.28 K/R 0.92 ADR 95.4 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 272 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.29+0.24 · Ø 1.05 better than 95%
Pistol kills per match 3.1
Zeus kills3 in 272 matches
Knife kills 5 in 272 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.5%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 107x 4K, 10 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.6, Headshots +2 pp, First kills +2 pp, Clutch 1v1 +22 pp
= Stayed the same
ELO at 2,956
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.94 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −234 ELO
132 matches · 45% win rate
On Dust 2 −106 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −90 ELO, win rate 45%
On Wednesdays −165 ELO, win rate 43%

miaouuuuu loses the most ELO from match 5 of the day: −234 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 3.13 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 35%
0.91 better than 95%
95.1 better than 94%
1.28 better than 95%
55% of 591 duels better than 68%
39% of 77 situations better than 52%
Ancient45
58% better than 64%
0.95 better than 98%
97.8 better than 97%
1.33 better than 98%
60% of 186 duels better than 88%
33% of 30 situations better than 36%
Anubis35
51% better than 39%
0.92 better than 97%
94.6 better than 95%
1.29 better than 96%
59% of 160 duels better than 84%
45% of 20 situations better than 68%
Dust 224
38% better than 6%
0.86 better than 89%
89.4 better than 82%
1.21 better than 87%
52% of 107 duels right on the average
19% of 16 situations better than 7%
Nuke19
47% better than 22%
0.91 better than 93%
95.1 better than 91%
1.25 better than 88%
49% of 90 duels better than 26%
53% of 15 situations better than 83%
Cache13
46% -
1.04 -
109.3 -
1.42-
62% of 68 duels -
13% of 8 situations -
Inferno6
67% -
0.75 -
84.9 -
0.98-
48% of 23 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miaouuuuu plays

Across 272 matches miaouuuuu averages K/R 0.92, ADR 95.4 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 20.0 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 174 of 272 matches the rating was 1.10 or higher (64%), in 52 it was below 0.90. In 272 matches with detailed stats: 107 4Ks and 10 aces. Best month by rating: October 2026 at 1.37. miaouuuuu loses the most ELO from match 5 of the day (−234 ELO, win rate 45%). Things go best in match 4 of the day (+28 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.6, Headshots +2 pp, First kills +2 pp, Clutch 1v1 +22 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 2,956. Last 30 days: 135 matches, win rate 50%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.