mhmm

USA
On FACEIT since 2023 538 matches tracked 102 matches in 30 days
ELO ▲ 248
2,776
30-day peak: 2,776
Rank NA ▲ 522 places
#647
USA #483 in USA
30 days · prev. #1,169 · best #642
Last updated:

How does mhmm play?

Rating 1.04 (from 174 matches) K/R 0.74 ADR 77.7 from 538 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0 from the last 280
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 60x 4K, 4 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 77.1, Win rate at 49%, ELO at 2,776
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
44 matches · 50% win rate
On Mirage −105 ELO
65 matches · 46% win rate
Between 0:00 and 6:00 −93 ELO, win rate 39%
On Thursdays −10 ELO, win rate 32%

mhmm loses the most ELO on Dust 2: −179 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Inferno
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis68
47% better than 27%
0.75 right on the average
78.5 better than 33%
1.09 better than 61%
55% of 296 duels better than 65%
39% of 56 situations better than 51%
Ancient66
59% better than 69%
0.77 better than 56%
81.5 better than 45%
1.08 better than 58%
57% of 302 duels better than 76%
38% of 34 situations right on the average
Mirage65
46% better than 20%
0.72 better than 33%
74.9 better than 17%
1.02 better than 39%
56% of 275 duels better than 73%
51% of 35 situations better than 86%
Dust 244
50% better than 35%
0.68 better than 17%
74.1 better than 14%
0.94 better than 13%
52% of 201 duels right on the average
42% of 19 situations better than 60%
Nuke17
35% better than 5%
0.71 better than 24%
77.2 better than 24%
0.99 better than 23%
52% of 73 duels better than 43%
25% of 12 situations better than 18%
Cache11
45% -
0.68 -
68.2 -
1.04-
43% of 49 duels -
60% of 5 situations -
Inferno9
44% -
0.72 -
79.5 -
1.09-
52% of 33 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mhmm plays

Across 538 matches mhmm averages K/R 0.74 and ADR 77.7; the rating across the 174 rated matches is 1.04. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 66 matches. In 115 of 280 matches the rating was 1.10 or higher (41%), in 107 it was below 0.90. In 364 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. mhmm loses the most ELO on Dust 2 (−179 ELO, win rate 50%). Things go best on Ancient (+237 ELO, win rate 59%). Match no. 4 of the day goes best: 55% win rate, +93 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.1, Win rate at 49%, ELO at 2,776. Last 30 days: 102 matches, win rate 52%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.