mgk666-

Romania
On FACEIT since 2023 63 matches tracked 49 matches in 30 days
ELO ▲ 70
2,083
30-day peak: 2,083
Rank EU
#200,268
Romania #2,507 in Romania
Last updated:

How does mgk666- play?

Rating 1.43 K/R 0.99 ADR 102.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.58 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 63 matches
outstanding 1.80 and up 27% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.03).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.42+0.39 · Ø 1.03 better than 99%
Pistol kills per match 4.0
Knife kills 4 in 63 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 7.9%+3.8 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 42x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mgk666- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.97
MayJunJulAugSepOctNov

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 3.64 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 86%
0.86 better than 91%
90.4 better than 87%
1.25 better than 95%
55% of 89 duels better than 74%
43% of 7 situations better than 65%
Dust 218
50% better than 46%
1.08 better than 99%
113.5 better than 99%
1.54 better than 99%
65% of 121 duels better than 98%
22% of 9 situations better than 13%
Anubis7
86% -
1.26 -
124.8 -
1.83-
66% of 32 duels -
44% of 9 situations -
Ancient6
67% -
0.98 -
102.1 -
1.30-
54% of 26 duels -
25% of 4 situations -
Cache6
0% -
0.96 -
95.1 -
1.40-
38% of 34 duels -
0% of 6 situations -
Inferno3
67% -
0.89 -
89.6 -
1.36-
39% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mgk666- plays

Across 63 matches mgk666- averages K/R 0.99, ADR 102.9 and a rating of 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 21.9 kills per match with 63% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 40 of 63 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 62 matches with detailed stats: 42 4Ks and 3 aces. Last 30 days: 49 matches, win rate 49%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.