mezii--

United Kingdom
FACEIT verified 99 matches tracked 19 matches in 30 days
ELO ▲ 84
3,761
30-day peak: 3,761
Rank EU ▼ 36 places
#304
GB #2 in GB
30 days · prev. #268 · best #268
Last updated:

How does mezii-- play?

Rating 1.41 (from 53 matches) K/R 0.94 ADR 98.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 53 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 49% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 2% very weak below 0.75 2%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 37%
Opening duels won 59%+5 pp · Ø 54% better than 80%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.55 K/D and so well above the average (1.11).

Headshot rate 59%+7 pp · Ø 52% better than 75%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.55+0.44 · Ø 1.11 better than 98%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.5%).

2K rounds 16.9%+2.5 pp · Ø 14.4% better than 91%
3K rounds 7.3%+2.8 pp · Ø 4.5% better than 97%
MVPs per match 3.2+0.6 · Ø 2.6 better than 92%
4Ks and aces 9x 4K, 4 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.35).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 85%
Enemies flashed per round 0.62+0.27 · Ø 0.35 better than 98%
Deaths per round 61%−9 pp · Ø 70% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, ELO +394
= Stayed the same
K/R at 0.96, ADR at 100.4
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.98
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.96 (at the start 0.93). Well above the average (0.78).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −408 ELO
26 matches · 65% win rate
In match 1 of the day −181 ELO
54 matches · 70% win rate

mezii-- loses the most ELO on Mirage: −408 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 19 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 79%
0.92 better than 90%
95.7 better than 88%
1.42 better than 98%
63% of 78 duels better than 90%
39% of 18 situations better than 47%
Dust 225
76% better than 95%
0.98 better than 96%
105.7 better than 98%
1.44-
55% of 44 duels right on the average
67% of 9 situations better than 96%
Nuke11
100% -
0.90 -
93.5 -
1.23-
58% of 12 duels -
0% of 1 situations -
Ancient8
63% -
1.02 -
105.6 -
1.54-
58% of 31 duels -
25% of 4 situations -
Anubis8
88% -
0.95 -
102.3 -
1.44-
73% of 26 duels -
33% of 6 situations -
Train7
100% -
0.93 -
94.1 -
-
-
-
Cache5
60% -
0.95 -
100.6 -
1.36-
71% of 17 duels -
25% of 4 situations -
Overpass5
60% -
0.86 -
88.3 -
-
-
-
Inferno4
75% -
0.80 -
87.1 -
0.96-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mezii-- plays

Across 99 matches mezii-- averages K/R 0.94 and ADR 98.9; the rating across the 53 rated matches is 1.41. Biggest strength: Rating at 1.41, better than 98% of level 10 · 3,500+ ELO players. Averages 19.5 kills per match with 59% headshots. The strongest map is Nuke with a 100% win rate in 11 matches. In 40 of 53 matches the rating was 1.10 or higher (75%), in 2 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: July 2026 at 1.49. mezii-- loses the most ELO on Mirage (−408 ELO, win rate 65%). Things go best on Dust 2 (+220 ELO, win rate 76%). Match no. 2 of the day goes best: 82% win rate, +199 ELO. Improved over the last three months: Headshots +5 pp, ELO +394. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.96, ADR at 100.4. Last 30 days: 19 matches, win rate 58%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.