meyvn

Denmark
On FACEIT since 2023 170 matches tracked 64 matches in 30 days
ELO ▲ 57
2,146
30-day peak: 2,147
Rank EU
#168,472
Denmark #3,939 in Denmark
Last updated:

How does meyvn play?

Rating 1.07 K/R 0.78 ADR 87.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +57
= Stayed the same
ADR at 87.0, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
26 matches · 46% win rate
From match 5 of the day −49 ELO
29 matches · 48% win rate
On Sundays −72 ELO, win rate 48%

meyvn loses the most ELO on Ancient: −70 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 32 · Cache
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno28
50% better than 40%
0.81 better than 83%
88.1 better than 82%
1.10 better than 71%
52% of 119 duels better than 47%
42% of 19 situations better than 56%
Ancient26
46% better than 31%
0.74 right on the average
86.9 better than 77%
1.03 right on the average
48% of 124 duels better than 31%
25% of 12 situations better than 21%
Anubis25
56% better than 67%
0.76 better than 60%
89.6 better than 88%
1.06 better than 59%
56% of 138 duels better than 75%
48% of 27 situations better than 73%
Mirage24
54% better than 60%
0.73 better than 46%
85.2 better than 73%
1.01 better than 44%
51% of 105 duels right on the average
17% of 12 situations better than 5%
Nuke24
67% better than 82%
0.84 better than 81%
93.0 better than 89%
1.16 better than 79%
50% of 115 duels better than 35%
27% of 15 situations better than 21%
Cache17
47% better than 25%
0.79 better than 72%
85.3 better than 67%
1.05 better than 48%
48% of 86 duels better than 32%
63% of 8 situations better than 93%
Dust 217
59% better than 77%
0.74 right on the average
84.7 better than 70%
1.04 better than 54%
62% of 71 duels better than 94%
40% of 5 situations better than 57%
Vertigo9
44% -
0.90 -
90.1 -
1.22-
49% of 39 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meyvn plays

Across 170 matches meyvn averages K/R 0.78, ADR 87.9 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 87.9, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 74 of 170 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 145 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.27. meyvn loses the most ELO on Ancient (−70 ELO, win rate 46%). Things go best on Anubis (+47 ELO, win rate 56%). Improved over the last three months: Headshots +5 pp, ELO +57. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 87.0, Win rate at 53%. Last 30 days: 64 matches, win rate 52%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.