metadonsotka

Japan
On FACEIT since 2020 280 matches tracked 61 matches in 30 days
Last updated:

How does metadonsotka play?

Rating 1.08 K/R 0.78 ADR 82.2 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 280 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.6
Knife kills 4 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 51x 4K, 7 aces in 230 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.17, ADR +9.4, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, ELO −224

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.98
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.84 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −140 ELO
55 matches · 44% win rate
On Dust 2 −123 ELO
69 matches · 55% win rate
On Saturdays −262 ELO, win rate 35%

metadonsotka loses the most ELO on Ancient: −140 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
46% better than 28%
0.79 better than 73%
84.4 better than 68%
1.08 better than 68%
59% of 345 duels better than 88%
36% of 39 situations better than 43%
Dust 269
55% better than 63%
0.71 better than 34%
78.5 better than 38%
1.00 better than 37%
54% of 346 duels better than 67%
39% of 28 situations better than 54%
Ancient55
44% better than 25%
0.77 better than 65%
79.0 better than 38%
1.04 better than 55%
54% of 201 duels better than 68%
37% of 38 situations better than 45%
Anubis55
58% better than 69%
0.84 better than 90%
87.8 better than 83%
1.19 better than 91%
60% of 295 duels better than 89%
26% of 23 situations better than 23%
Nuke20
50% better than 30%
0.80 better than 69%
82.9 better than 57%
1.11 better than 65%
61% of 77 duels better than 88%
27% of 15 situations better than 20%
Inferno7
43% -
0.68 -
65.7 -
0.96-
70% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How metadonsotka plays

Across 280 matches metadonsotka averages K/R 0.78, ADR 82.2 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 116 of 280 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 230 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: November 2026 at 1.44. metadonsotka loses the most ELO on Ancient (−140 ELO, win rate 44%). Things go best on Mirage (+58 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −64 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +9.4, Win rate +9 pp. Got weaker: Headshots −7 pp, ELO −224. Last 30 days: 61 matches, win rate 59%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.