mestorm

LU
211 matches tracked 38 matches in 30 days
Last updated:

How does mestorm play?

Rating 0.92 K/R 0.70 ADR 81.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 45%−5 pp · Ø 50% better than 19%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 47%+3 pp · Ø 44% better than 66%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.88−0.10 · Ø 0.98 better than 20%
Pistol kills per match 2.9
Knife kills 13 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.0%).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 38%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 49%
4Ks and aces 28x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 68%
Enemies flashed per round 0.49+0.25 · Ø 0.24 better than 93%
Deaths per round 79%+6 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 5 average
Whether mestorm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.57
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
64 matches · 55% win rate
In match 4 of the day ±0 ELO
23 matches · 35% win rate
On Thursdays ±0 ELO, win rate 43%

mestorm loses the most ELO on Dust 2: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
55% better than 72%
0.73 better than 64%
85.4 better than 84%
0.95 better than 38%
49% of 428 duels right on the average
30% of 23 situations better than 33%
Mirage49
49% better than 49%
0.69 better than 41%
78.6 better than 54%
0.93 better than 34%
40% of 300 duels better than 9%
23% of 22 situations better than 16%
Ancient30
47% better than 42%
0.68 better than 40%
81.0 better than 66%
0.87 better than 18%
50% of 257 duels better than 57%
40% of 10 situations better than 60%
Anubis28
46% better than 35%
0.63 better than 14%
72.7 better than 21%
0.84 better than 9%
41% of 175 duels better than 13%
31% of 13 situations better than 36%
Inferno22
55% better than 61%
0.73 better than 68%
85.4 better than 85%
0.94 better than 43%
48% of 172 duels right on the average
33% of 6 situations better than 41%
Nuke13
46% -
0.71 -
79.7 -
0.94-
39% of 83 duels -
50% of 4 situations -
Cache5
60% -
0.80 -
90.6 -
0.98-
57% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mestorm plays

Across 211 matches mestorm averages K/R 0.70, ADR 81.2 and a rating of 0.92. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 5% of level 5 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 57 of 211 matches the rating was 1.10 or higher (27%), in 111 it was below 0.90. In 190 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. mestorm loses the most ELO on Dust 2 (−51 ELO, win rate 55%). Things go best on Mirage (+67 ELO, win rate 49%). Match no. 3 of the day goes best: 65% win rate, +13 ELO. Last 30 days: 38 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.