meshitoru

Russia
On FACEIT since 2025 132 matches tracked 61 matches in 30 days
ELO ▼ 75
2,282
30-day peak: 2,357
Rank EU
#109,311
Russia #31,003 in Russia
Last updated:

How does meshitoru play?

Rating 1.26 (from 82 matches) K/R 0.85 ADR 90.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 82 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.15+0.11 · Ø 1.04 better than 82%
Pistol kills per match 3.7
Zeus kills2 in 132 matches
Knife kills 6 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.5%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 90%
4Ks and aces 23x 4K, 7 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.18, Rating +0.70, ADR +16.5, Win rate +8 pp, ELO +117
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.92 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
37 matches · 41% win rate
On Mirage −1 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 −4 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 36%

meshitoru loses the most ELO on Dust 2: −4 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 31%
0.87 better than 92%
90.1 better than 88%
1.29 better than 97%
64% of 161 duels better than 97%
30% of 20 situations better than 26%
Dust 237
41% better than 14%
0.82 better than 82%
89.3 better than 84%
1.23 better than 92%
57% of 138 duels better than 78%
53% of 17 situations better than 85%
Ancient18
50% better than 41%
0.78 better than 65%
83.3 better than 57%
1.06-
46% of 67 duels better than 19%
25% of 4 situations better than 19%
Anubis16
63% better than 83%
0.90 better than 96%
97.8 better than 97%
1.42-
64% of 75 duels better than 96%
43% of 7 situations better than 62%
Nuke11
73% -
0.82 -
89.5 -
1.20-
60% of 58 duels -
50% of 6 situations -
Cache3
67% -
1.09 -
111.0 -
1.52-
58% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meshitoru plays

Across 132 matches meshitoru averages K/R 0.85 and ADR 90.2; the rating across the 82 rated matches is 1.26. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 54% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 56 of 82 matches the rating was 1.10 or higher (68%), in 13 it was below 0.90. In 82 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: September 2026 at 1.33. meshitoru loses the most ELO on Dust 2 (−4 ELO, win rate 41%). Things go best in match 2 of the day (+7 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +7 ELO. Improved over the last three months: K/R +0.18, Rating +0.70, ADR +16.5, Win rate +8 pp, ELO +117. Unchanged in recent months: Headshots at 54%. Last 30 days: 61 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.