mersedist

Lithuania
On FACEIT since 2015 263 matches tracked 71 matches in 30 days
ELO ▼ 43
2,327
30-day peak: 2,523
Rank EU
#97,052
Lithuania #806 in Lithuania
Last updated:

How does mersedist play?

Rating 1.03 (from 242 matches) K/R 0.73 ADR 77.3 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 3.3
Knife kills 6 in 263 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 35x 4K, 1 ace in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.2, Win rate +5 pp
= Stayed the same
ELO at 2,352
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −44 ELO
29 matches · 41% win rate
On Dust 2 −32 ELO
51 matches · 47% win rate
Between 18:00 and 24:00 +223 ELO, win rate 40%
On Tuesdays −30 ELO, win rate 33%

mersedist loses the most ELO on Nuke: −44 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.20 · Nuke
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
41% better than 13%
0.73 better than 42%
78.0 better than 32%
1.01 better than 40%
57% of 201 duels better than 81%
39% of 46 situations better than 52%
Dust 251
47% better than 31%
0.75 better than 53%
79.9 better than 43%
1.07 better than 59%
50% of 140 duels better than 40%
34% of 38 situations better than 40%
Ancient48
48% better than 36%
0.74 better than 44%
79.3 better than 37%
1.06 better than 58%
54% of 99 duels better than 65%
39% of 36 situations better than 52%
Anubis38
61% better than 79%
0.74 right on the average
77.1 better than 26%
1.08 better than 63%
60% of 107 duels better than 90%
50% of 28 situations better than 80%
Nuke29
41% better than 13%
0.69 better than 29%
70.4 better than 11%
0.97 better than 28%
43% of 63 duels better than 11%
65% of 17 situations better than 94%
Inferno24
46% better than 22%
0.68 better than 13%
76.7 better than 17%
0.98 better than 17%
57% of 60 duels better than 68%
33% of 12 situations better than 41%
Cache10
60% -
0.67 -
72.1 -
0.93-
38% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mersedist plays

Across 263 matches mersedist averages K/R 0.73 and ADR 77.3; the rating across the 242 rated matches is 1.03. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 96 of 242 matches the rating was 1.10 or higher (40%), in 88 it was below 0.90. In 190 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. mersedist loses the most ELO on Nuke (−44 ELO, win rate 41%). Things go best on Ancient (+76 ELO, win rate 48%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.2, Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,352. Last 30 days: 71 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.