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mercyzik

Brazil
On FACEIT since 2015 254 matches tracked 17 matches in 30 days
ELO ▼ 31
2,019
30-day peak: 2,071
Rank SA ▼ 1,485 places
#6,762
Brazil #5,240 in Brazil
30 days · prev. #5,277 · best #4,725
Last updated:

How does mercyzik play?

Rating 0.88 (from 233 matches) K/R 0.62 ADR 73.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.85−0.18 · Ø 1.03 better than 3%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 18x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp, ELO +216
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 74.2, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: September 2026 with 0.65. Last 3 months unchanged at 0.62. Well below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +2 ELO
65 matches · 43% win rate

mercyzik loses the most ELO in match 1 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.55 · Inferno
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
47% better than 32%
0.60 better than 3%
70.9 better than 8%
0.83 better than 2%
37% of 487 duels better than 2%
26% of 35 situations better than 17%
Dust 286
51% better than 51%
0.60 better than 3%
71.7 better than 9%
0.87 better than 5%
39% of 395 duels better than 4%
31% of 36 situations better than 29%
Inferno37
57% better than 60%
0.68 better than 20%
79.6 better than 43%
0.97 better than 22%
49% of 176 duels better than 29%
70% of 10 situations better than 96%
Cache22
59% better than 66%
0.66 better than 18%
75.8 better than 26%
0.96 better than 29%
49% of 79 duels better than 38%
27% of 11 situations better than 23%
Nuke10
70% -
0.57 -
71.1 -
0.83-
56% of 52 duels -
0% of 4 situations -
Ancient3
0% -
0.69 -
79.7 -
0.98-
27% of 11 duels -
50% of 2 situations -
Anubis3
67% -
0.74 -
76.3 -
0.86-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mercyzik plays

Across 254 matches mercyzik averages K/R 0.62 and ADR 73.0; the rating across the 233 rated matches is 0.88. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 56 of 233 matches the rating was 1.10 or higher (24%), in 125 it was below 0.90. In 173 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.92. mercyzik loses the most ELO in match 1 of the day (+2 ELO, win rate 43%). Things go best in match 4 of the day (+61 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +61 ELO. Improved over the last three months: Win rate +13 pp, ELO +216. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 74.2, Headshots at 50%. Last 30 days: 17 matches, win rate 53%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.