mercur1s1

Ukraine
97 matches tracked 31 matches in 30 days
Last updated:

How does mercur1s1 play?

Rating 0.98 (from 76 matches) K/R 0.73 ADR 79.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 78%
K/D 0.95−0.04 · Ø 0.99 better than 34%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.1%).

2K rounds 16.5%+3.4 pp · Ø 13.1% better than 98%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 87%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 7x 4K, 0 aces in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths

18% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 18%−17 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 12%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 14%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.11, Headshots +3 pp, Win rate +4 pp
= Stayed the same
ADR at 80.9
▼ Got worse
ELO −94

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
25 matches · 64% win rate

mercur1s1 loses the most ELO on Mirage: −4 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 88%
0.73 better than 54%
80.4 better than 57%
0.94 better than 28%
50% of 90 duels right on the average
55% of 11 situations better than 88%
Dust 223
52% better than 58%
0.75 better than 67%
82.7 better than 69%
1.08 better than 78%
54% of 74 duels better than 73%
14% of 7 situations better than 5%
Anubis15
53% right on the average
0.75 better than 65%
84.2 better than 76%
0.97-
51% of 55 duels right on the average
38% of 8 situations better than 53%
Ancient11
36% -
0.68 -
72.5 -
0.95-
62% of 21 duels -
0% of 4 situations -
Cache9
56% -
0.84 -
82.4 -
1.14-
77% of 26 duels -
50% of 4 situations -
Inferno9
22% -
0.66 -
76.7 -
0.87-
52% of 33 duels -
100% of 1 situations -
Nuke5
60% -
0.60 -
68.1 -
0.87-
30% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mercur1s1 plays

Across 97 matches mercur1s1 averages K/R 0.73 and ADR 79.7; the rating across the 76 rated matches is 0.98. Biggest strength: Opening duels won at 55%, better than 87% of level 7 players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 7 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 23 of 76 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. mercur1s1 loses the most ELO on Mirage (−4 ELO, win rate 64%). Things go best in match 2 of the day (+49 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +49 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −94. Unchanged in recent months: ADR at 80.9. Last 30 days: 31 matches, win rate 52%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.