meraxes3

Russia
224 matches tracked 49 matches in 30 days
Last updated:

How does meraxes3 play?

Rating 1.03 (from 164 matches) K/R 0.77 ADR 82.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 6%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 9 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 24x 4K, 4 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 5%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +70
= Stayed the same
K/R at 0.76, ADR at 81.9, Headshots at 45%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −110 ELO
57 matches · 42% win rate
On Mirage −56 ELO
96 matches · 49% win rate
Between 12:00 and 18:00 −90 ELO, win rate 41%
On Thursdays −55 ELO, win rate 39%

meraxes3 loses the most ELO from match 5 of the day: −110 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 35%
0.77 better than 60%
82.0 better than 53%
1.01 better than 38%
55% of 522 duels better than 70%
23% of 48 situations better than 11%
Dust 242
43% better than 17%
0.77 better than 60%
82.6 better than 54%
1.03 better than 42%
52% of 221 duels right on the average
33% of 27 situations better than 34%
Anubis27
67% better than 90%
0.79 better than 70%
82.8 better than 57%
1.11 better than 70%
55% of 162 duels better than 65%
9% of 11 situations better than 3%
Ancient26
46% better than 26%
0.73 better than 38%
81.4 better than 42%
1.04 better than 46%
51% of 134 duels better than 41%
30% of 10 situations better than 28%
Nuke15
33% better than 3%
0.75 better than 45%
79.0 better than 38%
1.00-
56% of 91 duels better than 70%
50% of 10 situations better than 76%
Cache10
50% -
0.77 -
83.8 -
1.07-
45% of 49 duels -
20% of 5 situations -
Inferno7
29% -
0.80 -
87.5 -
1.02-
61% of 41 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meraxes3 plays

Across 224 matches meraxes3 averages K/R 0.77 and ADR 82.2; the rating across the 164 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 69 of 164 matches the rating was 1.10 or higher (42%), in 59 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. meraxes3 loses the most ELO from match 5 of the day (−110 ELO, win rate 42%). Improved over the last three months: ELO +70. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.9, Headshots at 45%. Last 30 days: 49 matches, win rate 41%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.