meraines666

South Korea
On FACEIT since 2025 131 matches tracked 131 matches in 30 days
ELO ▼ 335
2,870
30-day peak: 3,205
Rank EU ▼ 10,335 places
#14,266
South Korea #290 in South Korea
30 days · prev. #3,931 · best #3,499
Last updated:

How does meraines666 play?

Rating 0.95 K/R 0.67 ADR 77.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 12%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 18x 4K, 0 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
59 matches · 49% win rate
On Anubis −60 ELO
22 matches · 41% win rate
On Wednesdays −44 ELO, win rate 35%

meraines666 loses the most ELO on Mirage: −96 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.26 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 30%
0.66 better than 11%
75.9 better than 20%
0.95 better than 16%
41% of 203 duels better than 4%
39% of 33 situations better than 52%
Dust 229
45% better than 21%
0.66 better than 11%
79.1 better than 36%
0.93 better than 11%
45% of 118 duels better than 14%
50% of 8 situations better than 80%
Anubis22
41% better than 13%
0.65 better than 8%
74.7 better than 14%
0.93 better than 12%
40% of 86 duels better than 4%
13% of 8 situations better than 4%
Ancient12
33% -
0.70 -
83.8 -
0.97-
45% of 47 duels -
22% of 9 situations -
Cache6
67% -
0.66 -
67.9 -
0.94-
28% of 18 duels -
67% of 6 situations -
Nuke3
100% -
0.89 -
91.5 -
1.33-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meraines666 plays

Across 131 matches meraines666 averages K/R 0.67, ADR 77.1 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 41% headshots. The strongest map is Mirage with a 49% win rate in 59 matches. In 39 of 131 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 0 aces. meraines666 loses the most ELO on Mirage (−96 ELO, win rate 49%). Things go best on Dust 2 (+56 ELO, win rate 45%). Match no. 3 of the day goes best: 60% win rate, +6 ELO. Last 30 days: 131 matches, win rate 47%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.