meraines666

South Korea
On FACEIT since 2025 125 matches tracked 125 matches in 30 days
ELO ▼ 244
2,961
30-day peak: 3,205
Rank EU ▼ 6,142 places
#10,073
South Korea #204 in South Korea
30 days · prev. #3,931 · best #3,499
Last updated:

How does meraines666 play?

Rating 0.96 K/R 0.67 ADR 77.1 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.5
Knife kills 2 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 12%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 17x 4K, 0 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
57 matches · 51% win rate
On Anubis −60 ELO
20 matches · 45% win rate
On Wednesdays −44 ELO, win rate 35%

meraines666 loses the most ELO on Mirage: −96 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.26 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 39%
0.67 better than 13%
75.9 better than 21%
0.96 better than 19%
42% of 195 duels better than 6%
41% of 32 situations better than 58%
Dust 228
46% better than 23%
0.67 better than 14%
79.5 better than 38%
0.95 better than 15%
46% of 109 duels better than 18%
50% of 8 situations better than 80%
Anubis20
45% better than 22%
0.65 better than 8%
74.3 better than 13%
0.93 better than 12%
41% of 78 duels better than 5%
13% of 8 situations better than 4%
Ancient11
27% -
0.69 -
84.0 -
0.96-
41% of 41 duels -
14% of 7 situations -
Cache6
67% -
0.66 -
67.9 -
0.94-
28% of 18 duels -
67% of 6 situations -
Nuke3
100% -
0.89 -
91.5 -
1.33-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meraines666 plays

Across 125 matches meraines666 averages K/R 0.67, ADR 77.1 and a rating of 0.96. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 41% headshots. The strongest map is Mirage with a 51% win rate in 57 matches. In 38 of 125 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 125 matches with detailed stats: 17 4Ks and 0 aces. meraines666 loses the most ELO on Mirage (−96 ELO, win rate 51%). Things go best on Dust 2 (+56 ELO, win rate 46%). Last 30 days: 125 matches, win rate 49%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.