Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

mer_c

USA
On FACEIT since 2026 74 matches tracked
ELO
2,128
Peak across recorded matches: 2,262
Rank NA ▼ 764 places
#5,632
USA #4,374 in USA
30 days · prev. #4,868 · best #4,868
Last updated:

How does mer_c play?

Rating 1.23 K/R 0.86 ADR 88.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 74 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

42% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 10x 4K, 7 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mer_c is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 74 before.

Kills per round (K/R)

0.85
JulAugSepOctNov

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
25 matches · 52% win rate

mer_c loses the most ELO on Dust 2: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.56 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% better than 53%
0.82 better than 83%
86.2 better than 75%
1.13 better than 79%
63% of 119 duels better than 95%
24% of 21 situations better than 14%
Mirage20
60% better than 80%
0.88 better than 93%
90.4 better than 87%
1.30 better than 97%
60% of 97 duels better than 91%
47% of 15 situations better than 74%
Ancient10
70% -
1.01 -
98.1 -
1.45-
69% of 42 duels -
33% of 9 situations -
Inferno9
56% -
0.80 -
82.4 -
1.14-
53% of 32 duels -
40% of 5 situations -
Anubis5
80% -
0.92 -
91.1 -
1.42-
64% of 22 duels -
17% of 6 situations -
Cache4
75% -
0.69 -
70.1 -
1.02-
65% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mer_c plays

Across 74 matches mer_c averages K/R 0.86, ADR 88.0 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 46 of 74 matches the rating was 1.10 or higher (62%), in 19 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 7 aces. mer_c loses the most ELO on Dust 2 (−26 ELO, win rate 52%). Things go best on Mirage (+1 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.