mer1k_d

Spain
On FACEIT since 2019 168 matches tracked 27 matches in 30 days
Last updated:

How does mer1k_d play?

Rating 0.94 K/R 0.67 ADR 75.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.92−0.13 · Ø 1.05 better than 8%
Pistol kills per match 2.3
Knife kills 2 in 168 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 21x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.8, Headshots +2 pp, Win rate +3 pp, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −90 ELO
31 matches · 42% win rate
On Inferno −60 ELO
29 matches · 52% win rate
On Saturdays −59 ELO, win rate 45%

mer1k_d loses the most ELO in match 3 of the day: −90 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.92 · Cache
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
53% right on the average
0.70 better than 23%
78.8 better than 33%
0.98 better than 28%
46% of 247 duels better than 18%
38% of 34 situations better than 46%
Anubis48
48% better than 33%
0.68 better than 17%
73.3 better than 11%
0.93 better than 12%
49% of 224 duels better than 33%
24% of 25 situations better than 15%
Inferno29
52% better than 27%
0.60 better than 1%
74.0 better than 9%
0.82 better than 1%
45% of 102 duels better than 9%
13% of 8 situations better than 3%
Cache16
63% -
0.69 -
75.6 -
0.98-
46% of 69 duels -
25% of 8 situations -
Nuke16
56% better than 55%
0.71 better than 35%
75.9 better than 28%
0.99 better than 37%
48% of 73 duels better than 30%
33% of 6 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How mer1k_d plays

Across 168 matches mer1k_d averages K/R 0.67, ADR 75.6 and a rating of 0.94. Most room to improve: K/D at 0.92, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 46 of 168 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. mer1k_d loses the most ELO in match 3 of the day (−90 ELO, win rate 42%). Things go best on Anubis (+210 ELO, win rate 48%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.8, Headshots +2 pp, Win rate +3 pp, ELO +273. Last 30 days: 27 matches, win rate 63%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.