mer1k_d
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 2,566 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.05).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.96 (at the start 0.90). Clearly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 78.2. Last 3 months: 77.9 (at the start 72.1). Slightly below the average (81.4).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 49% (at the start 47%). Slightly below the average (51%).
Matches won (win rate)
Best month: May 2026 with 90%. Last 3 months: 54% (at the start 51%). Clearly above the average (51%).
Best month: August 2026 with 2,713. Last 3 months: 2,565 (at the start 2,292).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 168 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mer1k_d loses the most ELO in match 3 of the day: −90 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Recorded match no. 100 · Anubis
- Highest rating in a match: 1.92 · Cache
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 168 matchesCompared with players on the same level who have at least 15 matches on the map.
How mer1k_d plays
Across 168 matches mer1k_d averages K/R 0.67, ADR 75.6 and a rating of 0.94. Most room to improve: K/D at 0.92, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 46 of 168 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. mer1k_d loses the most ELO in match 3 of the day (−90 ELO, win rate 42%). Things go best on Anubis (+210 ELO, win rate 48%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.8, Headshots +2 pp, Win rate +3 pp, ELO +273. Last 30 days: 27 matches, win rate 63%, net ELO +150.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.