meowkabay

Kazakhstan
On FACEIT since 2020 257 matches tracked 60 matches in 30 days
ELO ▲ 77
3,082
30-day peak: 3,082
Rank EU ▲ 3,226 places
#6,770
Kazakhstan #243 in Kazakhstan
30 days · prev. #9,996 · best #6,019
Last updated:

How does meowkabay play?

Rating 1.19 K/R 0.85 ADR 91.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 257 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 19 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 49x 4K, 4 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +17 pp, ELO +471
= Stayed the same
K/R at 0.86, ADR at 91.4, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +4 ELO
36 matches · 33% win rate
Between 0:00 and 6:00 +34 ELO, win rate 42%
On Fridays +89 ELO, win rate 39%

meowkabay loses the most ELO in match 4 of the day: +4 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.46 · Mirage
  4. Most kills in a match: 55 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
47% better than 19%
0.89 better than 93%
93.9 better than 93%
1.23 better than 90%
58% of 452 duels better than 81%
40% of 72 situations better than 54%
Dust 271
54% better than 47%
0.85 better than 85%
90.6 better than 84%
1.21 better than 85%
57% of 271 duels better than 72%
42% of 53 situations better than 57%
Ancient26
54% better than 46%
0.79 better than 67%
89.5 better than 81%
1.07 better than 55%
49% of 83 duels better than 31%
32% of 19 situations better than 32%
Nuke20
45% better than 18%
0.76 better than 47%
82.1 better than 47%
1.05 better than 40%
52% of 71 duels better than 43%
44% of 16 situations better than 65%
Anubis18
50% better than 33%
0.81 better than 75%
87.6 better than 79%
1.16 better than 79%
56% of 70 duels better than 70%
31% of 13 situations better than 32%
Inferno7
29% -
0.95 -
101.5 -
1.30-
48% of 27 duels -
75% of 4 situations -
Cache6
33% -
0.89 -
94.6 -
1.21-
65% of 26 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meowkabay plays

Across 257 matches meowkabay averages K/R 0.85, ADR 91.4 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 71 matches. In 139 of 257 matches the rating was 1.10 or higher (54%), in 73 it was below 0.90. In 182 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. meowkabay loses the most ELO in match 4 of the day (+4 ELO, win rate 33%). Things go best on Dust 2 (+86 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +15 ELO. Improved over the last three months: Rating +0.05, Win rate +17 pp, ELO +471. Unchanged in recent months: K/R at 0.86, ADR at 91.4, Headshots at 51%. Last 30 days: 60 matches, win rate 62%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.