mentalit1__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness37% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.93). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 80.4. Last 3 months: 74.6 (at the start 80.0). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 36% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 56% (at the start 44%). Clearly above the average (53%).
Best month: October 2026 with 1,718. Last 3 months: 1,718 (at the start 1,369).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mentalit1__ loses the most ELO in match 3 of the day: +49 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Highest rating in a match: 1.79 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How mentalit1__ plays
Across 154 matches mentalit1__ averages K/R 0.66, ADR 76.1 and a rating of 0.89. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 15.1 kills per match with 37% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 40 of 154 matches the rating was 1.10 or higher (26%), in 87 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. mentalit1__ loses the most ELO in match 3 of the day (+49 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 41%). Match no. 1 of the day goes best: 61% win rate, +23 ELO. Improved over the last three months: Win rate +12 pp, ELO +349. Got weaker: K/R −0.07, Rating −0.06, ADR −5.4, Headshots −3 pp. Last 30 days: 33 matches, win rate 67%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.