mentalit1__

Cocos Islands
154 matches tracked 33 matches in 30 days
Last updated:

How does mentalit1__ play?

Rating 0.89 K/R 0.66 ADR 76.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 154 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.86−0.17 · Ø 1.03 better than 6%
Pistol kills per match 1.9
Knife kills 5 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 11x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 47%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +12 pp, ELO +349
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −5.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +49 ELO
22 matches · 41% win rate
On Wednesdays +52 ELO, win rate 37%

mentalit1__ loses the most ELO in match 3 of the day: +49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
64% better than 90%
0.64 better than 11%
73.7 better than 19%
0.86 better than 7%
37% of 203 duels better than 2%
26% of 19 situations better than 19%
Dust 246
41% better than 19%
0.66 better than 18%
76.7 better than 32%
0.90 better than 13%
38% of 222 duels better than 4%
30% of 20 situations better than 30%
Anubis17
59% better than 72%
0.69 better than 30%
80.3 better than 51%
0.89 better than 10%
44% of 99 duels better than 16%
21% of 14 situations better than 12%
Ancient14
64% -
0.70 -
80.4 -
0.96-
35% of 62 duels -
71% of 7 situations -
Cache13
54% -
0.64 -
74.5 -
0.89-
41% of 56 duels -
60% of 5 situations -
Nuke13
46% -
0.67 -
72.7 -
0.88-
43% of 61 duels -
50% of 6 situations -
Inferno4
0% -
0.74 -
79.8 -
0.97-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mentalit1__ plays

Across 154 matches mentalit1__ averages K/R 0.66, ADR 76.1 and a rating of 0.89. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 15.1 kills per match with 37% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 40 of 154 matches the rating was 1.10 or higher (26%), in 87 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. mentalit1__ loses the most ELO in match 3 of the day (+49 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 41%). Match no. 1 of the day goes best: 61% win rate, +23 ELO. Improved over the last three months: Win rate +12 pp, ELO +349. Got weaker: K/R −0.07, Rating −0.06, ADR −5.4, Headshots −3 pp. Last 30 days: 33 matches, win rate 67%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.