mental_dayz
How does mental_dayz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,125 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (49%).
Clutch
Weakness20% of 1v1s won and so well below the average (37%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.96).
Impact
Weakness1.5 MVPs per match and so well below the average (2.1).
Utility and deaths
StrengthDied in 70% of rounds and so well below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Feb to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.61. Last 3 months: 0.60 (at the start 0.59). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.88. Last 3 months unchanged at 0.87. Clearly below the average (0.97).
Damage per round (ADR)
Best month: September 2026 with 70.3. Last 3 months: 69.3 (at the start 67.1). Clearly below the average (77.8).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 47% (at the start 41%). Clearly above the average (44%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 60% (at the start 54%). Well above the average (46%).
Best month: February 2026 with 1,450. Last 3 months: 1,223 (at the start 1,399).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mental_dayz loses the most ELO on Mirage: −42 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 27 · Ancient
- Highest rating in a match: 1.64 · Ancient
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How mental_dayz plays
Across 106 matches mental_dayz averages K/R 0.60 and ADR 68.1; the rating across the 56 rated matches is 0.87. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 5 players. Averages 13.0 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 8 of 56 matches the rating was 1.10 or higher (14%), in 29 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. mental_dayz loses the most ELO on Mirage (−42 ELO, win rate 48%). Things go best on Ancient (+113 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Got weaker: ELO −176. Unchanged in recent months: K/R at 0.60, Rating at 0.87, ADR at 69.3. Last 30 days: 5 matches, win rate 40%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.