mental_dayz

Bhutan
On FACEIT since 2023 106 matches tracked
Last updated:

How does mental_dayz play?

Rating 0.87 (from 56 matches) K/R 0.60 ADR 68.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 34% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 41%−8 pp · Ø 49% better than 4%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 20%−17 pp · Ø 37% better than 2%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.96).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.85−0.11 · Ø 0.96 better than 12%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 10.9%−1.8 pp · Ø 12.7% better than 11%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 14%
MVPs per match 1.5−0.6 · Ø 2.1 better than 3%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 80%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 75%
Deaths per round 70%−4 pp · Ø 74% better than 86%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
K/R at 0.60, Rating at 0.87, ADR at 69.3
▼ Got worse
ELO −176

Sep to Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.54
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.61. Last 3 months: 0.60 (at the start 0.59). Clearly below the average (0.70).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
21 matches · 48% win rate
On Nuke −29 ELO
21 matches · 38% win rate
In match 1 of the day +30 ELO
26 matches · 46% win rate

mental_dayz loses the most ELO on Mirage: −42 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 27 · Ancient
  3. Highest rating in a match: 1.64 · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
68% better than 96%
0.62 better than 15%
72.9 better than 21%
0.93-
43% of 51 duels better than 21%
29% of 7 situations better than 27%
Mirage21
48% better than 46%
0.54 better than 1%
63.2 better than 2%
0.82-
35% of 37 duels better than 2%
40% of 5 situations better than 58%
Nuke21
38% better than 11%
0.62 better than 11%
67.8 better than 7%
0.93-
38% of 26 duels better than 4%
11% of 9 situations better than 4%
Inferno12
75% -
0.56 -
64.9 -
0.77-
44% of 25 duels -
50% of 2 situations -
Dust 211
55% -
0.61 -
68.3 -
0.91-
46% of 24 duels -
0% of 5 situations -
Overpass8
63% -
0.64 -
67.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mental_dayz plays

Across 106 matches mental_dayz averages K/R 0.60 and ADR 68.1; the rating across the 56 rated matches is 0.87. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 5 players. Averages 13.0 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 8 of 56 matches the rating was 1.10 or higher (14%), in 29 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. mental_dayz loses the most ELO on Mirage (−42 ELO, win rate 48%). Things go best on Ancient (+113 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Got weaker: ELO −176. Unchanged in recent months: K/R at 0.60, Rating at 0.87, ADR at 69.3. Last 30 days: 5 matches, win rate 40%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.