menim-

Canada
On FACEIT since 2021 83 matches tracked 41 matches in 30 days
Last updated:

How does menim- play?

Rating 1.08 K/R 0.79 ADR 84.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 33% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.4
Knife kills 3 in 83 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 14x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +15 pp, ELO +238, First kills +2 pp
= Stayed the same
K/R at 0.78, ADR at 84.5
▼ Got worse
Rating −0.05, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +47 ELO
23 matches · 52% win rate

menim- loses the most ELO in match 2 of the day: +47 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.83 · Dust 2
  3. Most kills in a match: 33 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 71%
0.80 better than 76%
85.0 better than 70%
1.07 better than 62%
55% of 87 duels better than 72%
30% of 10 situations better than 28%
Mirage16
38% better than 8%
0.70 better than 30%
77.1 better than 30%
0.96 better than 26%
50% of 66 duels better than 44%
10% of 10 situations better than 2%
Ancient15
60% better than 78%
0.84 better than 89%
87.0 better than 78%
1.14 better than 84%
50% of 46 duels better than 44%
38% of 8 situations better than 47%
Inferno12
75% -
0.82 -
87.8 -
1.13-
40% of 67 duels -
33% of 6 situations -
Anubis9
67% -
0.78 -
85.4 -
1.12-
52% of 31 duels -
33% of 6 situations -
Cache5
80% -
0.80 -
89.1 -
1.14-
70% of 23 duels -
-
Nuke5
40% -
0.78 -
89.3 -
1.05-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How menim- plays

Across 83 matches menim- averages K/R 0.79, ADR 84.8 and a rating of 1.08. Biggest strength: 3K rounds at 5.3%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 44 of 83 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. menim- loses the most ELO in match 2 of the day (+47 ELO, win rate 52%). Things go best on Dust 2 (+2 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, Win rate +15 pp, ELO +238, First kills +2 pp. Got weaker: Rating −0.05, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.5. Last 30 days: 41 matches, win rate 63%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.