mengzhucheng

China
On FACEIT since 2026 102 matches tracked
ELO
2,569
Peak across recorded matches: 2,783
Rank SEA ▼ 34 places
#889
China #46 in China
30 days · prev. #855 · best #813
Last updated:

How does mengzhucheng play?

Rating 1.07 K/R 0.77 ADR 80.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Knife kills 4 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 8x 4K, 1 ace in 25 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether mengzhucheng is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.85.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
20 matches · 45% win rate
On Sundays −28 ELO, win rate 35%

mengzhucheng loses the most ELO on Ancient: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 65%
0.75 right on the average
80.2 better than 41%
1.03 better than 45%
54% of 182 duels better than 64%
42% of 26 situations better than 62%
Dust 223
57% better than 67%
0.82 better than 80%
86.2 better than 73%
1.11 better than 68%
52% of 149 duels right on the average
69% of 13 situations better than 98%
Ancient20
45% better than 23%
0.76 better than 53%
78.0 better than 29%
1.05 right on the average
43% of 126 duels better than 8%
45% of 11 situations better than 68%
Anubis12
42% -
0.80 -
81.2 -
1.16-
48% of 56 duels -
43% of 7 situations -
Inferno4
50% -
0.70 -
76.1 -
1.06-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mengzhucheng plays

Across 102 matches mengzhucheng averages K/R 0.77, ADR 80.9 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 42 of 102 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 25 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. mengzhucheng loses the most ELO on Ancient (−27 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.