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meneljanusz

Poland
On FACEIT since 2014 134 matches tracked 84 matches in 30 days
Last updated:

How does meneljanusz play?

Rating 1.00 K/R 0.70 ADR 80.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 3.2
Zeus kills2 in 134 matches
Knife kills 1 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 19x 4K, 2 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.30).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 9.6+5.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.69+0.39 · Ø 0.30 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +218, Clutch 1v1 +18 pp
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 80.9, First kills at 9%
▼ Got worse
Headshots −4 pp, Win rate −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
35 matches · 46% win rate
From match 5 of the day +44 ELO
23 matches · 39% win rate
On Sundays +19 ELO, win rate 37%

meneljanusz loses the most ELO in match 1 of the day: +23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.83 · Ancient
  3. Most kills in a match: 43 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
61% better than 76%
0.79 better than 65%
92.4 better than 88%
1.10 better than 66%
60% of 165 duels better than 86%
45% of 20 situations better than 72%
Anubis33
45% better than 22%
0.64 better than 7%
76.1 better than 20%
0.92 better than 11%
55% of 111 duels better than 65%
48% of 27 situations better than 72%
Mirage22
68% better than 95%
0.72 better than 34%
78.9 better than 35%
1.03 better than 44%
48% of 75 duels better than 28%
36% of 14 situations better than 43%
Dust 216
50% better than 40%
0.59 better than 2%
67.7 better than 2%
0.86 better than 3%
39% of 54 duels better than 3%
33% of 9 situations better than 35%
Vertigo11
82% -
0.71 -
77.5 -
1.05-
47% of 43 duels -
100% of 3 situations -
Nuke10
30% -
0.65 -
78.9 -
0.93-
52% of 42 duels -
0% of 2 situations -
Cache6
50% -
0.74 -
82.1 -
1.12-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meneljanusz plays

Across 134 matches meneljanusz averages K/R 0.70, ADR 80.7 and a rating of 1.00. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Vertigo with a 82% win rate in 11 matches. In 49 of 134 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 134 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. meneljanusz loses the most ELO in match 1 of the day (+23 ELO, win rate 46%). Things go best on Ancient (+153 ELO, win rate 61%). Match no. 2 of the day goes best: 69% win rate, +63 ELO. Improved over the last three months: ELO +218, Clutch 1v1 +18 pp. Got weaker: Headshots −4 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 80.9, First kills at 9%. Last 30 days: 84 matches, win rate 55%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.