menekuf

Norway
On FACEIT since 2020 82 matches tracked 39 matches in 30 days
ELO ▼ 5
2,256
30-day peak: 2,261
Rank EU
#119,361
Norway #1,307 in Norway
Last updated:

How does menekuf play?

Rating 1.09 K/R 0.77 ADR 83.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 57%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether menekuf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.76
JulAugSepOctNov

Best month: September 2026 with 0.82.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
23 matches · 48% win rate

menekuf loses the most ELO on Dust 2: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 35%
0.78 better than 66%
86.0 better than 73%
1.08 better than 62%
56% of 102 duels better than 75%
43% of 21 situations better than 65%
Mirage19
53% better than 54%
0.74 better than 46%
80.0 better than 43%
1.03 better than 47%
54% of 76 duels better than 63%
45% of 11 situations better than 68%
Ancient17
71% better than 97%
0.79 better than 70%
83.2 better than 57%
1.13 better than 80%
56% of 88 duels better than 74%
33% of 12 situations better than 39%
Anubis17
47% better than 32%
0.82 better than 82%
85.3 better than 71%
1.17 better than 85%
55% of 77 duels better than 68%
40% of 10 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How menekuf plays

Across 82 matches menekuf averages K/R 0.77, ADR 83.2 and a rating of 1.09. Biggest strength: 3K rounds at 5.0%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 26 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. menekuf loses the most ELO on Dust 2 (−20 ELO, win rate 48%). Things go best in match 1 of the day (+1 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +1 ELO. Last 30 days: 39 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.