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mendo-

Sweden
FACEIT verified FACEIT verified On FACEIT since 2013 445 matches tracked 14 matches in 30 days
ELO ▼ 13
2,741
30-day peak: 2,776
Rank NA ▼ 173 places
#737
Sweden #719 in Sweden
30 days · prev. #564 · best #564
Last updated:

How does mendo- play?

Rating 1.00 K/R 0.70 ADR 77.7 from 445 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 445 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 88%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.2
Knife kills 5 in 445 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 17%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 79x 4K, 6 aces in 445 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 94%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +320
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.0, Headshots −4 pp, First kills −2 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 445 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
76 matches · 54% win rate
On Inferno −37 ELO
23 matches · 52% win rate
On Wednesdays −137 ELO, win rate 47%

mendo- loses the most ELO on Ancient: −67 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.19 · Cache
  5. Reached level 10 · Ancient

Maps in detail

from the last 445 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
53% right on the average
0.68 better than 19%
74.6 better than 18%
0.97 better than 25%
49% of 593 duels better than 34%
36% of 94 situations better than 44%
Dust 277
56% better than 63%
0.74 better than 46%
80.0 better than 43%
1.07 better than 55%
45% of 337 duels better than 16%
42% of 59 situations better than 62%
Ancient76
54% better than 52%
0.71 better than 28%
81.8 better than 48%
0.99 better than 31%
50% of 352 duels better than 37%
34% of 50 situations better than 40%
Anubis52
50% better than 37%
0.65 better than 9%
75.0 better than 17%
0.93 better than 13%
44% of 190 duels better than 11%
48% of 42 situations better than 73%
Cache44
61% better than 71%
0.70 better than 36%
77.7 better than 34%
1.02 better than 45%
48% of 179 duels better than 32%
35% of 34 situations better than 43%
Inferno23
52% better than 31%
0.73 better than 30%
80.2 better than 30%
1.05 better than 32%
47% of 118 duels better than 15%
18% of 11 situations better than 8%
Nuke23
61% better than 65%
0.73 better than 39%
79.6 better than 38%
1.03 better than 42%
56% of 85 duels better than 64%
45% of 20 situations better than 71%
Vertigo3
67% -
0.67 -
81.0 -
0.90-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mendo- plays

Across 445 matches mendo- averages K/R 0.70, ADR 77.7 and a rating of 1.00. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 162 of 445 matches the rating was 1.10 or higher (36%), in 185 it was below 0.90. In 445 matches with detailed stats: 79 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. mendo- loses the most ELO on Ancient (−67 ELO, win rate 54%). Things go best on Anubis (+188 ELO, win rate 50%). Match no. 2 of the day goes best: 70% win rate, +170 ELO. Improved over the last three months: ELO +320. Got weaker: K/R −0.09, Rating −0.13, ADR −8.0, Headshots −4 pp, First kills −2 pp, Clutch 1v1 −5 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 14 matches, win rate 57%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.