mend1xxx

Albania
On FACEIT since 2021 256 matches tracked 60 matches in 30 days
ELO ▼ 3
2,123
30-day peak: 2,217
Rank EU
#179,903
Albania #994 in Albania
Last updated:

How does mend1xxx play?

Rating 0.93 (from 214 matches) K/R 0.68 ADR 74.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 214 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 19%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 39x 4K, 1 ace in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.69, ADR at 75.5, Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −91

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
36 matches · 58% win rate
On Dust 2 −22 ELO
75 matches · 55% win rate
On Thursdays +8 ELO, win rate 45%

mend1xxx loses the most ELO on Ancient: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.12 · Inferno
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 63%
0.68 better than 26%
73.4 better than 16%
0.94 better than 23%
47% of 309 duels better than 28%
42% of 31 situations better than 63%
Mirage57
47% better than 34%
0.66 better than 16%
74.6 better than 21%
0.90 better than 11%
43% of 237 duels better than 12%
47% of 17 situations better than 75%
Inferno40
38% better than 9%
0.69 better than 24%
75.5 better than 24%
0.90 better than 10%
45% of 175 duels better than 13%
12% of 17 situations better than 3%
Ancient36
58% better than 70%
0.71 better than 36%
74.4 better than 17%
1.00 better than 42%
49% of 154 duels better than 36%
56% of 18 situations better than 87%
Anubis29
55% better than 64%
0.72 better than 41%
76.1 better than 25%
0.97 better than 29%
46% of 123 duels better than 23%
80% of 10 situations better than 99%
Nuke10
50% -
0.61 -
68.7 -
0.82-
23% of 39 duels -
25% of 4 situations -
Cache5
40% -
0.59 -
68.2 -
0.78-
39% of 33 duels -
33% of 3 situations -
Overpass3
0% -
0.59 -
77.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mend1xxx plays

Across 256 matches mend1xxx averages K/R 0.68 and ADR 74.2; the rating across the 214 rated matches is 0.93. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 65 of 214 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 190 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. mend1xxx loses the most ELO on Ancient (−30 ELO, win rate 58%). Things go best on Mirage (+79 ELO, win rate 47%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.13. Got weaker: Headshots −4 pp, ELO −91. Unchanged in recent months: K/R at 0.69, ADR at 75.5, Win rate at 52%. Last 30 days: 60 matches, win rate 47%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.