meliuS

Argentina
On FACEIT since 2015 159 matches tracked 49 matches in 30 days
ELO ▲ 130
2,157
30-day peak: 2,157
Rank SA ▼ 205 places
#4,049
Argentina #832 in Argentina
30 days · prev. #3,844 · best #3,844
Last updated:

How does meliuS play?

Rating 1.06 K/R 0.77 ADR 84.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 96%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.6
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 31x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +219
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.5, Clutch 1v1 at 41%
▼ Got worse
Headshots −2 pp, Win rate −8 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
34 matches · 41% win rate
From match 5 of the day +57 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 +15 ELO, win rate 43%
On Sundays −26 ELO, win rate 27%

meliuS loses the most ELO in match 2 of the day: +29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.85 · Mirage
  3. Reached level 10 · Mirage
  4. Most kills in a match: 48 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 71%
0.80 better than 76%
87.9 better than 81%
1.10 better than 72%
57% of 315 duels better than 82%
50% of 34 situations better than 81%
Dust 252
44% better than 25%
0.75 better than 58%
83.9 better than 67%
1.03 better than 52%
59% of 221 duels better than 87%
39% of 23 situations better than 56%
Anubis16
44% better than 27%
0.66 better than 15%
72.9 better than 11%
0.96 better than 27%
46% of 65 duels better than 22%
29% of 7 situations better than 25%
Cache14
50% -
0.78 -
82.5 -
1.09-
45% of 51 duels -
14% of 7 situations -
Inferno8
63% -
0.86 -
97.1 -
1.20-
59% of 41 duels -
25% of 4 situations -
Nuke8
50% -
0.70 -
75.7 -
0.98-
48% of 31 duels -
20% of 5 situations -
Ancient4
50% -
0.71 -
82.2 -
0.97-
71% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meliuS plays

Across 159 matches meliuS averages K/R 0.77, ADR 84.5 and a rating of 1.06. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Mirage with a 57% win rate in 56 matches. In 69 of 159 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 159 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. meliuS loses the most ELO in match 2 of the day (+29 ELO, win rate 41%). Things go best on Mirage (+189 ELO, win rate 57%). Match no. 3 of the day goes best: 56% win rate, +98 ELO. Improved over the last three months: ELO +219. Got weaker: Headshots −2 pp, Win rate −8 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.5, Clutch 1v1 at 41%. Last 30 days: 49 matches, win rate 51%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.