melborp

Poland
On FACEIT since 2015 380 matches tracked 91 matches in 30 days
Last updated:

How does melborp play?

Rating 0.97 K/R 0.70 ADR 77.0 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8
Knife kills 5 in 380 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 29x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 76.3, Headshots at 60%, Win rate at 51%
▼ Got worse
Rating −0.05, ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
75 matches · 45% win rate
On Cache −111 ELO
36 matches · 61% win rate
On Saturdays −50 ELO, win rate 39%

melborp loses the most ELO on Dust 2: −199 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Nuke
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 60%
0.68 better than 20%
73.3 better than 14%
0.93 better than 16%
46% of 503 duels better than 20%
25% of 55 situations better than 15%
Dust 275
45% better than 26%
0.67 better than 16%
73.3 better than 12%
0.93 better than 14%
40% of 358 duels better than 4%
25% of 48 situations better than 19%
Ancient58
41% better than 17%
0.74 better than 45%
79.9 better than 40%
1.00 better than 36%
52% of 297 duels right on the average
32% of 28 situations better than 33%
Anubis45
56% better than 63%
0.75 right on the average
85.4 better than 71%
1.04 right on the average
56% of 242 duels better than 72%
25% of 32 situations better than 21%
Nuke39
56% right on the average
0.74 better than 39%
79.2 better than 34%
0.99 better than 31%
52% of 205 duels better than 45%
41% of 17 situations better than 52%
Cache36
61% -
0.69 -
77.1 -
0.93-
50% of 212 duels -
41% of 22 situations -
Inferno19
58% better than 62%
0.74 better than 42%
77.4 better than 26%
1.03 better than 35%
42% of 110 duels better than 6%
50% of 6 situations better than 79%
Vertigo3
33% -
0.71 -
75.5 -
0.93-
61% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How melborp plays

Across 380 matches melborp averages K/R 0.70, ADR 77.0 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Cache with a 61% win rate in 36 matches. In 117 of 380 matches the rating was 1.10 or higher (31%), in 169 it was below 0.90. In 279 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: July 2026 at 1.00. melborp loses the most ELO on Dust 2 (−199 ELO, win rate 45%). Things go best on Anubis (+159 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, −91 ELO. Got weaker: Rating −0.05, ELO −58. Unchanged in recent months: K/R at 0.70, ADR at 76.3, Headshots at 60%, Win rate at 51%. Last 30 days: 91 matches, win rate 49%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.