melanta

Poland
On FACEIT since 2024 154 matches tracked 15 matches in 30 days
Last updated:

How does melanta play?

Rating 1.11 (from 90 matches) K/R 0.82 ADR 87.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 90 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 5%−6 pp better than 30%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.1
Knife kills 3 in 154 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 21x 4K, 3 aces in 90 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 88.3, ELO at 2,458
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.79).

Patterns

From the last 154 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
46 matches · 43% wins
In match 1 of the day −96 ELO
36 matches · 42% wins
On Saturdays −106 ELO, win rate 44%

melanta loses the most ELO on Dust 2: −138 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Ancient
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 54%
0.83 better than 84%
88.9 better than 83%
1.13 better than 78%
52% of 393 duels level
36% of 25 situations better than 43%
Dust 246
43% better than 19%
0.77 better than 62%
83.9 better than 65%
1.03 better than 46%
50% of 300 duels better than 41%
35% of 23 situations better than 41%
Ancient16
56% better than 60%
0.78 better than 68%
85.2 better than 68%
1.32-
46% of 89 duels better than 20%
40% of 10 situations better than 55%
Anubis11
45% -
0.87 -
92.3 -
1.00-
48% of 63 duels -
67% of 6 situations -
Cache6
67% -
1.07 -
104.4 -
1.30-
61% of 23 duels -
33% of 3 situations -
Nuke6
67% -
0.68 -
73.7 -
0.87-
33% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melanta plays

Across 154 matches melanta averages K/R 0.82 and ADR 87.3; the rating across the 90 rated matches is 1.11. Biggest strength: Rounds with 3K at 5.2%. That is better than 86% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 10% of players on level 10. On average 17.5 kills per match, 56% of them headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 46 of 90 matches the rating was 1.10 or higher (51%), in 31 it was below 0.90. In 90 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. melanta loses the most ELO on Dust 2 (−138 ELO, win rate 43%). Things go best on Mirage (+106 ELO, win rate 53%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ADR at 88.3, ELO at 2,458. Last 30 days: 15 matches, win rate 60%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.