mel0N1x

Russia
On FACEIT since 2024 222 matches tracked 62 matches in 30 days
Last updated:

How does mel0N1x play?

Rating 1.04 K/R 0.75 ADR 78.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 11%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.05+0.04 · Ø 1.01 better than 64%
Pistol kills per match 2.5
Knife kills 2 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 26x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +312
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −7.3, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
27 matches · 56% win rate
In match 3 of the day +13 ELO
42 matches · 38% win rate
Between 18:00 and 24:00 −85 ELO, win rate 44%
On Sundays −19 ELO, win rate 44%

mel0N1x loses the most ELO on Anubis: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 32 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
45% better than 30%
0.76 better than 62%
78.4 better than 37%
1.06 better than 64%
57% of 387 duels better than 83%
41% of 39 situations better than 58%
Dust 242
62% better than 87%
0.75 better than 62%
80.1 better than 51%
1.04 better than 61%
55% of 194 duels better than 75%
41% of 17 situations better than 60%
Ancient32
50% right on the average
0.70 better than 33%
77.1 better than 30%
0.99 better than 44%
51% of 152 duels better than 54%
32% of 19 situations better than 32%
Anubis27
56% better than 65%
0.72 better than 42%
78.1 better than 37%
0.99 better than 39%
56% of 108 duels better than 76%
31% of 13 situations better than 31%
Nuke26
62% better than 69%
0.79 better than 67%
79.6 better than 40%
1.11 better than 67%
63% of 138 duels better than 93%
38% of 21 situations better than 44%
Inferno9
22% -
0.81 -
79.8 -
1.18-
53% of 49 duels -
50% of 8 situations -
Cache6
50% -
0.64 -
70.6 -
0.84-
60% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mel0N1x plays

Across 222 matches mel0N1x averages K/R 0.75, ADR 78.5 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 88% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 16.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 98 of 222 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 169 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. mel0N1x loses the most ELO on Anubis (−56 ELO, win rate 56%). Things go best on Dust 2 (+47 ELO, win rate 62%). Match no. 4 of the day goes best: 59% win rate, +42 ELO. Improved over the last three months: ELO +312. Got weaker: K/R −0.05, Rating −0.08, ADR −7.3, Headshots −3 pp, Win rate −3 pp. Last 30 days: 62 matches, win rate 55%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.