meiv1k

Russia
152 matches tracked 37 matches in 30 days
Last updated:

How does meiv1k play?

Rating 0.94 (from 57 matches) K/R 0.76 ADR 85.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 0.8−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 1%−9 pp better than 7%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.4
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 54%
Rounds with 3K 4.6%+0.7 pp better than 79%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 28x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.4 better than 61%
Enemies flashed per round 0.16−0.12 better than 20%
Rounds with a death 80%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −85 ELO
45 matches · 40% wins
In match 2 of the day −53 ELO
29 matches · 31% wins
On Anubis −24 ELO
30 matches · 43% wins

meiv1k loses the most ELO on Mirage: −85 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 16%
0.75 better than 61%
86.7 better than 84%
0.93 better than 21%
49% of 285 duels better than 39%
27% of 11 situations better than 21%
Dust 239
49% better than 43%
0.78 better than 77%
86.6 better than 82%
1.03-
50% of 181 duels better than 46%
52% of 21 situations better than 87%
Anubis30
43% better than 25%
0.82 better than 88%
90.6 better than 92%
0.99-
49% of 175 duels better than 43%
42% of 12 situations better than 59%
Ancient18
50% better than 44%
0.71 better than 36%
79.9 better than 46%
0.71-
43% of 102 duels better than 12%
40% of 5 situations better than 53%
Inferno11
36% -
0.72 -
81.5 -
0.82-
56% of 61 duels -
20% of 5 situations -
Nuke7
57% -
0.80 -
82.8 -
1.02-
45% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meiv1k plays

Across 152 matches meiv1k averages K/R 0.76 and ADR 85.8; the rating across the 57 rated matches is 0.94. Biggest strength: Damage per round (ADR) at 85.8. That is better than 85% of players on level 8. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 8. On average 16.6 kills per match, 50% of them headshots. The strongest map is Ancient with a 50% win rate in 18 matches. In 17 of 57 matches the rating was 1.10 or higher (30%), in 26 it was below 0.90. In 131 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. meiv1k loses the most ELO on Mirage (−85 ELO, win rate 40%). Things go best in match 4 of the day (±0 ELO, win rate 52%). Last 30 days: 37 matches, win rate 38%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.