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megolodan

Northern Mariana Islands
On FACEIT since 2014 250 matches tracked 26 matches in 30 days
ELO ▼ 117
2,779
30-day peak: 2,896
Rank SEA ▼ 17 places
#416
Northern Mariana Islands #7 in Northern Mariana Islands
30 days · prev. #399 · best #391
Last updated:

How does megolodan play?

Rating 1.03 (from 233 matches) K/R 0.77 ADR 82.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Knife kills 8 in 250 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 27x 4K, 9 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 0.7−3.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.04−0.27 · Ø 0.31 better than 1%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, ELO +150
= Stayed the same
K/R at 0.78, ADR at 81.7, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −180 ELO
28 matches · 46% win rate
On Ancient −160 ELO
38 matches · 45% win rate
Between 6:00 and 12:00 −17 ELO, win rate 39%
On Fridays −55 ELO, win rate 45%

megolodan loses the most ELO in match 4 of the day: −180 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 39 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% right on the average
0.77 better than 57%
84.4 better than 63%
1.01 better than 35%
50% of 432 duels better than 37%
19% of 43 situations better than 6%
Dust 252
46% better than 23%
0.83 better than 80%
90.2 better than 84%
1.08 better than 55%
54% of 271 duels better than 61%
29% of 21 situations better than 23%
Ancient38
45% better than 23%
0.68 better than 16%
72.2 better than 7%
0.92 better than 11%
50% of 167 duels better than 37%
31% of 13 situations better than 31%
Inferno24
58% better than 49%
0.76 better than 38%
80.3 better than 27%
1.04 better than 25%
51% of 146 duels better than 27%
20% of 5 situations better than 12%
Anubis18
50% better than 36%
0.70 better than 26%
74.7 better than 15%
0.95 better than 17%
42% of 104 duels better than 7%
63% of 8 situations better than 93%
Nuke15
53% better than 39%
0.87 better than 84%
85.5 better than 62%
1.22-
58% of 62 duels better than 75%
30% of 10 situations better than 27%
Cache10
60% -
0.70 -
71.6 -
1.07-
46% of 46 duels -
50% of 2 situations -
Vertigo3
67% -
0.90 -
90.1 -
1.17-
50% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How megolodan plays

Across 250 matches megolodan averages K/R 0.77 and ADR 82.4; the rating across the 233 rated matches is 1.03. Most room to improve: Utility damage per round at 0.7, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 89 of 233 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 157 matches with detailed stats: 27 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. megolodan loses the most ELO in match 4 of the day (−180 ELO, win rate 46%). Things go best in match 3 of the day (+79 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +79 ELO. Improved over the last three months: Rating +0.07, ELO +150. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.7, Win rate at 50%. Last 30 days: 26 matches, win rate 42%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.