megatroJLb

Chad
On FACEIT since 2025 208 matches tracked 84 matches in 30 days
Last updated:

How does megatroJLb play?

Rating 0.99 K/R 0.72 ADR 79.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.9
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 29x 4K, 2 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 5%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +5.3, ELO +279
= Stayed the same
Headshots at 55%, Win rate at 49%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
35 matches · 46% win rate
On Dust 2 −30 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 −79 ELO, win rate 43%
On Thursdays −54 ELO, win rate 43%

megatroJLb loses the most ELO on Anubis: −84 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.14 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 36%
0.71 better than 31%
79.0 better than 37%
0.97 better than 24%
49% of 494 duels better than 33%
59% of 32 situations better than 95%
Dust 236
53% right on the average
0.70 better than 26%
77.1 better than 26%
0.95 better than 16%
58% of 158 duels better than 82%
45% of 22 situations better than 70%
Anubis35
46% better than 25%
0.74 better than 46%
78.5 better than 32%
1.02 better than 39%
47% of 194 duels better than 22%
31% of 16 situations better than 31%
Ancient24
63% better than 82%
0.75 right on the average
84.1 better than 59%
1.05 right on the average
59% of 123 duels better than 86%
25% of 8 situations better than 19%
Nuke12
50% -
0.83 -
86.0 -
1.15-
60% of 50 duels -
56% of 9 situations -
Cache8
38% -
0.74 -
86.6 -
0.98-
53% of 30 duels -
60% of 5 situations -
Inferno3
33% -
0.68 -
65.9 -
0.88-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How megatroJLb plays

Across 208 matches megatroJLb averages K/R 0.72, ADR 79.7 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 72 of 208 matches the rating was 1.10 or higher (35%), in 93 it was below 0.90. In 136 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. megatroJLb loses the most ELO on Anubis (−84 ELO, win rate 46%). Things go best on Ancient (+30 ELO, win rate 63%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +5.3, ELO +279. Unchanged in recent months: Headshots at 55%, Win rate at 49%. Last 30 days: 84 matches, win rate 49%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.