megabyte

China
On FACEIT since 2024 193 matches tracked 80 matches in 30 days
ELO ▲ 204
2,346
30-day peak: 2,346
Rank OCE ▲ 271 places
#409
China #27 in China
30 days · prev. #680 · best #409
Last updated:

How does megabyte play?

Rating 1.03 (from 174 matches) K/R 0.70 ADR 73.2 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 11%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 42%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 26x 4K, 5 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +7.8, Headshots +7 pp, ELO +298
= Stayed the same
Nothing clear
▼ Got worse
Win rate −20 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.60). Just below the average (0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
45 matches · 53% win rate
In match 3 of the day −46 ELO
36 matches · 44% win rate
On Sundays −6 ELO, win rate 47%

megabyte loses the most ELO on Mirage: −67 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
66% better than 91%
0.79 better than 74%
79.5 better than 43%
1.17 better than 86%
61% of 256 duels better than 91%
38% of 37 situations right on the average
Mirage45
53% better than 55%
0.69 better than 25%
72.3 better than 11%
0.99 better than 34%
59% of 146 duels better than 87%
29% of 24 situations better than 22%
Ancient34
50% better than 45%
0.67 better than 16%
69.9 better than 5%
0.96 better than 26%
53% of 96 duels better than 59%
20% of 15 situations better than 12%
Anubis24
42% better than 20%
0.64 better than 9%
69.0 better than 3%
0.94 better than 18%
48% of 89 duels better than 30%
9% of 11 situations better than 3%
Cache17
53% -
0.71 -
72.5 -
0.97-
50% of 50 duels -
33% of 15 situations -
Nuke15
60% better than 64%
0.67 better than 14%
71.1 better than 8%
0.95-
55% of 40 duels better than 61%
25% of 4 situations better than 16%
Inferno3
0% -
0.62 -
67.7 -
1.33-
80% of 5 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How megabyte plays

Across 193 matches megabyte averages K/R 0.70 and ADR 73.2; the rating across the 174 rated matches is 1.03. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 53 matches. In 66 of 174 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 158 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. megabyte loses the most ELO on Mirage (−67 ELO, win rate 53%). Things go best on Dust 2 (+97 ELO, win rate 66%). Improved over the last three months: K/R +0.12, Rating +0.15, ADR +7.8, Headshots +7 pp, ELO +298. Got weaker: Win rate −20 pp. Last 30 days: 80 matches, win rate 54%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.