mega2f

Australia
On FACEIT since 2014 216 matches tracked 54 matches in 30 days
ELO ▲ 104
2,717
30-day peak: 2,771
Rank OCE ▼ 24 places
#144
Australia #75 in Australia
30 days · prev. #120 · best #101
Last updated:

How does mega2f play?

Rating 1.06 (from 191 matches) K/R 0.74 ADR 79.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 3.6
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 24x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.30).

Utility hit rate 44%+10 pp · Ø 34% better than 96%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.72+0.42 · Ø 0.30 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.3, Win rate +5 pp, ELO +219
= Stayed the same
K/R at 0.74, Rating at 1.05, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −45 ELO
24 matches · 58% win rate
In match 3 of the day +103 ELO
38 matches · 39% win rate
On Tuesdays +30 ELO, win rate 43%

mega2f loses the most ELO on Cache: −45 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 31 · Inferno
  4. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
57% better than 68%
0.74 better than 46%
79.6 better than 41%
1.06 better than 56%
50% of 270 duels better than 40%
47% of 57 situations better than 76%
Dust 253
55% better than 59%
0.74 better than 45%
80.0 better than 42%
1.06 right on the average
53% of 154 duels better than 58%
44% of 32 situations better than 68%
Cache24
58% -
0.78 -
81.7 -
1.15-
53% of 64 duels -
45% of 20 situations -
Anubis23
48% better than 34%
0.69 better than 23%
75.9 better than 20%
0.97 better than 24%
53% of 68 duels better than 58%
33% of 12 situations better than 37%
Ancient17
35% better than 5%
0.74 better than 43%
76.5 better than 21%
1.02 better than 39%
53% of 43 duels better than 54%
17% of 12 situations better than 7%
Inferno13
62% -
0.80 -
84.9 -
1.12-
61% of 49 duels -
43% of 7 situations -
Nuke5
20% -
0.65 -
73.0 -
0.91-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mega2f plays

Across 216 matches mega2f averages K/R 0.74 and ADR 79.5; the rating across the 191 rated matches is 1.06. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 79 of 191 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. mega2f loses the most ELO on Cache (−45 ELO, win rate 58%). Things go best in match 1 of the day (+273 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +273 ELO. Improved over the last three months: ADR +4.3, Win rate +5 pp, ELO +219. Unchanged in recent months: K/R at 0.74, Rating at 1.05, Headshots at 51%. Last 30 days: 54 matches, win rate 54%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.