mefedrone

China
On FACEIT since 2022 105 matches tracked 49 matches in 30 days
Last updated:

How does mefedrone play?

Rating 1.06 (from 85 matches) K/R 0.73 ADR 77.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.9
Zeus kills4 in 105 matches
Knife kills 3 in 105 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 10x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.0).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.5−2.5 · Ø 4.0 better than 1%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +14 pp, Win rate +5 pp, ELO +406
= Stayed the same
K/R at 0.73, ADR at 77.9
▼ Got worse
Rating −0.18

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
24 matches · 50% win rate
In match 2 of the day ±0 ELO
26 matches · 46% win rate
On Fridays ±0 ELO, win rate 33%

mefedrone loses the most ELO on Mirage: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 59%
0.70 better than 26%
78.0 better than 30%
1.03 better than 39%
50% of 123 duels better than 37%
20% of 10 situations better than 9%
Mirage24
50% better than 35%
0.75 better than 47%
79.8 better than 39%
1.06 better than 52%
60% of 96 duels better than 89%
42% of 12 situations better than 60%
Ancient19
58% better than 65%
0.79 better than 66%
79.0 better than 31%
1.13-
55% of 69 duels better than 66%
43% of 7 situations better than 62%
Anubis11
45% -
0.70 -
74.3 -
1.01-
58% of 43 duels -
60% of 5 situations -
Nuke9
89% -
0.75 -
80.0 -
1.12-
43% of 40 duels -
25% of 4 situations -
Cache4
100% -
0.76 -
77.4 -
1.24-
71% of 7 duels -
75% of 4 situations -
Inferno4
0% -
0.44 -
56.1 -
0.62-
17% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mefedrone plays

Across 105 matches mefedrone averages K/R 0.73 and ADR 77.6; the rating across the 85 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 35 of 85 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. mefedrone loses the most ELO on Mirage (−60 ELO, win rate 50%). Things go best on Dust 2 (+60 ELO, win rate 56%). Improved over the last three months: Headshots +14 pp, Win rate +5 pp, ELO +406. Got weaker: Rating −0.18. Unchanged in recent months: K/R at 0.73, ADR at 77.9. Last 30 days: 49 matches, win rate 57%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.