meemais

Latvia
On FACEIT since 2014 336 matches tracked
Last updated:

How does meemais play?

Rating 1.03 K/R 0.75 ADR 81.4 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 8 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 7 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +17 pp, ELO +311
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.6, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
47 matches · 40% win rate
In match 3 of the day +29 ELO
44 matches · 41% win rate
Between 0:00 and 6:00 +28 ELO, win rate 38%
On Wednesdays −30 ELO, win rate 35%

meemais loses the most ELO in match 2 of the day: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.43 · Nuke

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
42% better than 16%
0.75 better than 54%
81.6 better than 54%
1.01 better than 42%
51% of 512 duels right on the average
28% of 57 situations better than 20%
Dust 286
51% better than 47%
0.75 better than 54%
79.0 better than 38%
1.04 right on the average
50% of 353 duels better than 42%
44% of 50 situations better than 67%
Ancient54
52% better than 46%
0.77 better than 60%
83.4 better than 58%
1.06 better than 57%
45% of 249 duels better than 16%
43% of 30 situations better than 64%
Nuke46
61% better than 73%
0.78 better than 65%
86.0 better than 72%
1.08 better than 60%
53% of 249 duels better than 54%
28% of 25 situations better than 25%
Anubis22
27% better than 1%
0.68 better than 19%
74.5 better than 16%
0.90 better than 9%
52% of 100 duels right on the average
38% of 8 situations right on the average
Cache19
47% -
0.78 -
83.6 -
1.09-
47% of 81 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meemais plays

Across 336 matches meemais averages K/R 0.75, ADR 81.4 and a rating of 1.03. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 46 matches. In 134 of 336 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 271 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: August 2026 at 1.05. meemais loses the most ELO in match 2 of the day (−30 ELO, win rate 40%). Things go best on Mirage (+179 ELO, win rate 42%). Match no. 4 of the day goes best: 64% win rate, +120 ELO. Improved over the last three months: Win rate +17 pp, ELO +311. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.6, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.