meef666

South Korea
On FACEIT since 2025 280 matches tracked 141 matches in 30 days
ELO ▲ 528
2,861
30-day peak: 2,960
Rank EU ▼ 5,903 places
#15,237
South Korea #289 in South Korea
30 days · prev. #9,334 · best #8,791
Last updated:
Next update possible in 38m 2s

How does meef666 play?

Rating 1.01 K/R 0.74 ADR 79.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.0
Zeus kills3 in 280 matches
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 5 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether meef666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 280 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −52 ELO
47 matches · 45% win rate
On Mirage −25 ELO
101 matches · 52% win rate
On Wednesdays −91 ELO, win rate 46%

meef666 loses the most ELO in match 2 of the day: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.25 · Nuke
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
52% better than 44%
0.77 better than 57%
81.7 better than 49%
1.02 better than 38%
50% of 629 duels better than 37%
43% of 49 situations better than 64%
Dust 293
60% better than 74%
0.76 better than 53%
83.4 better than 58%
1.04 better than 43%
56% of 529 duels better than 71%
44% of 45 situations better than 66%
Ancient24
58% better than 65%
0.67 better than 13%
72.9 better than 9%
0.93 better than 12%
43% of 115 duels better than 9%
35% of 17 situations better than 41%
Anubis22
55% better than 52%
0.70 better than 25%
74.6 better than 15%
0.95 better than 16%
49% of 125 duels better than 32%
43% of 7 situations better than 62%
Cache19
53% better than 37%
0.73 better than 29%
77.2 better than 21%
0.98 better than 16%
50% of 80 duels better than 28%
17% of 6 situations better than 7%
Inferno15
27% better than 1%
0.64 better than 4%
71.2 better than 4%
0.88 better than 2%
40% of 68 duels better than 2%
22% of 9 situations better than 13%
Nuke5
40% -
0.78 -
78.7 -
1.15-
44% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meef666 plays

Across 280 matches meef666 averages K/R 0.74, ADR 79.9 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 93 matches. In 104 of 280 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 280 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. meef666 loses the most ELO in match 2 of the day (−52 ELO, win rate 45%). Things go best from match 5 of the day (+107 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +107 ELO. Last 30 days: 141 matches, win rate 57%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.