medved---

Russia
141 matches tracked 25 matches in 30 days
Last updated:

How does medved--- play?

Rating 1.03 (from 91 matches) K/R 0.73 ADR 80.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (47%).

Headshot rate 64%+17 pp · Ø 47% better than 99%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.3
Knife kills 13 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 40%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 22x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 80.7, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
27 matches · 56% win rate
On Anubis −26 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%

medved--- loses the most ELO on Ancient: −80 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
65% better than 92%
0.71 better than 44%
77.0 better than 35%
1.06 better than 70%
47% of 119 duels better than 28%
45% of 20 situations better than 76%
Anubis33
52% right on the average
0.70 better than 36%
79.7 better than 49%
0.97 better than 38%
49% of 121 duels better than 44%
14% of 7 situations better than 6%
Ancient27
56% better than 69%
0.75 better than 56%
83.0 better than 60%
0.97 better than 32%
49% of 98 duels better than 39%
55% of 11 situations better than 84%
Mirage18
39% better than 14%
0.71 better than 41%
74.7 better than 23%
0.99-
48% of 61 duels better than 36%
67% of 3 situations better than 97%
Inferno14
71% -
0.85 -
95.3 -
1.19-
64% of 66 duels -
25% of 4 situations -
Cache3
0% -
0.75 -
81.2 -
-
-
-
Nuke3
0% -
0.66 -
70.8 -
0.91-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How medved--- plays

Across 141 matches medved--- averages K/R 0.73 and ADR 80.2; the rating across the 91 rated matches is 1.03. Biggest strength: Headshot rate at 64%, better than 99% of level 8 players. Averages 16.3 kills per match with 64% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 90 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. medved--- loses the most ELO on Ancient (−80 ELO, win rate 56%). Things go best on Dust 2 (+86 ELO, win rate 65%). Match no. 2 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Win rate at 56%. Last 30 days: 25 matches, win rate 52%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.