medoshichi21

Netherlands
35 matches tracked
Last updated:

How does medoshichi21 play?

Rating 0.87 K/R 0.61 ADR 65.6 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 1 average.
Clutcher
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 1

Compared with 520 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly above the average (44%).

Rounds with first kill 6%−3 pp · Ø 9% better than 25%
Opening duels won 48%+4 pp · Ø 44% better than 79%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.4).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 57%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 31%
Clutch kills per match 2.6+1.2 · Ø 1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly above the average (0.81).

Headshot rate 39%+1 pp · Ø 38% better than 58%
AWP share of kills 12%−2 pp · Ø 14% better than 67%
K/D 0.86+0.05 · Ø 0.81 better than 69%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly above the average (10.6%).

2K rounds 12.0%+1.4 pp · Ø 10.6% better than 80%
3K rounds 2.0%−0.7 pp · Ø 2.7% better than 27%
MVPs per match 1.9+0.3 · Ø 1.6 better than 79%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so well below the average (75%). Lower is better.

Utility hit rate 23%−10 pp · Ø 33% better than 12%
Utility damage per round 3.6+0.9 · Ø 2.7 better than 68%
Enemies flashed per round 0.18+0.01 · Ø 0.17 better than 46%
Deaths per round 71%−4 pp · Ø 75% better than 93%

Progress

One value per month, dashed line is the level 1 average
Whether medoshichi21 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Patterns

Soon this shows where medoshichi21 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.63 · Inferno

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% -
0.54 -
60.8 -
0.73-
36% of 39 duels -
38% of 8 situations -
Mirage14
57% -
0.62 -
66.3 -
0.92-
55% of 38 duels -
44% of 9 situations -
Anubis4
25% -
0.64 -
69.5 -
0.84-
60% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How medoshichi21 plays

Across 35 matches medoshichi21 averages K/R 0.61, ADR 65.6 and a rating of 0.87. Biggest strength: Deaths per round at just 71% (lower is better), better than 93% of level 1 players. Most room to improve: Utility hit rate at 23%, better than only 12% of level 1 players. Averages 13.4 kills per match with 39% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 7 of 35 matches the rating was 1.10 or higher (20%), in 22 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.