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mecry-

Russia
On FACEIT since 2022 567 matches tracked 345 matches in 30 days
ELO ▼ 443
2,619
30-day peak: 3,062
Rank EU ▼ 22,827 places
#32,543
30 days · prev. #9,716 · best #6,225
Last updated:
Next update possible in 25m 5s

How does mecry- play?

Rating 1.09 K/R 0.81 ADR 87.7 from 567 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (547 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 71%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.5 from the last 133
Zeus kills3 in 133 matches
Knife kills 6 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 137x 4K, 17 aces in 547 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +2 pp, Win rate +12 pp, ELO +386
= Stayed the same
ADR at 87.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
22 matches · 45% win rate
On Mirage −19 ELO
41 matches · 51% win rate

mecry- loses the most ELO on Ancient: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 44%
0.87 better than 91%
90.5 better than 86%
1.18 better than 86%
53% of 303 duels better than 58%
61% of 23 situations better than 96%
Dust 234
50% better than 41%
0.83 better than 83%
88.7 better than 81%
1.11 better than 68%
50% of 235 duels better than 40%
57% of 7 situations better than 91%
Anubis24
50% better than 37%
0.86 better than 91%
88.8 better than 82%
1.17 better than 84%
53% of 148 duels better than 56%
13% of 8 situations better than 4%
Ancient22
45% better than 23%
0.81 better than 74%
89.8 better than 82%
1.07 better than 56%
41% of 121 duels better than 5%
36% of 11 situations better than 44%
Nuke7
57% -
0.86 -
91.4 -
1.21-
55% of 40 duels -
25% of 4 situations -
Cache5
0% -
0.72 -
80.0 -
0.91-
44% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mecry- plays

Across 567 matches mecry- averages K/R 0.81, ADR 87.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Mirage with a 51% win rate in 41 matches. In 67 of 133 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 547 matches with detailed stats: 137 4Ks and 17 aces. Best month by rating: October 2026 at 1.12. mecry- loses the most ELO on Ancient (−30 ELO, win rate 45%). Things go best on Anubis (+58 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +2 pp, Win rate +12 pp, ELO +386. Unchanged in recent months: ADR at 87.9. Last 30 days: 345 matches, win rate 50%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.