mechacs-

Uruguay
On FACEIT since 2024 424 matches tracked 160 matches in 30 days
ELO ▼ 155
2,067
30-day peak: 2,222
Rank SA ▼ 2,484 places
#5,533
Uruguay #77 in Uruguay
30 days · prev. #3,049 · best #3,049
Last updated:
Next update possible in 1h 29m

How does mechacs- play?

Rating 1.13 (from 358 matches) K/R 0.83 ADR 87.3 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 358 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.4 from the last 358
Knife kills 13 in 358 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 96x 4K, 8 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +46 pp
= Stayed the same
K/R at 0.83, ADR at 87.5
▼ Got worse
Win rate −5 pp, ELO −332

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: May 2026 with 0.90. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
61 matches · 51% win rate
In match 3 of the day +38 ELO
50 matches · 42% win rate
On Mondays +41 ELO, win rate 44%

mechacs- loses the most ELO on Anubis: −38 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
52% better than 54%
0.85 better than 89%
90.1 better than 87%
1.16 better than 85%
53% of 530 duels better than 61%
43% of 67 situations better than 65%
Ancient85
52% right on the average
0.86 better than 93%
90.5 better than 89%
1.19 better than 93%
53% of 443 duels better than 58%
36% of 39 situations better than 48%
Anubis61
51% better than 48%
0.81 better than 81%
86.2 better than 76%
1.11 better than 75%
51% of 317 duels right on the average
25% of 28 situations better than 19%
Nuke53
53% better than 42%
0.82 better than 78%
86.0 better than 70%
1.12 better than 72%
56% of 334 duels better than 68%
38% of 29 situations better than 49%
Dust 223
43% better than 21%
0.71 better than 36%
77.4 better than 33%
0.96 better than 26%
44% of 108 duels better than 16%
29% of 7 situations better than 24%
Cache14
43% -
0.76 -
78.4 -
1.00-
42% of 66 duels -
33% of 6 situations -
Inferno6
17% -
0.70 -
80.5 -
0.90-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mechacs- plays

Across 424 matches mechacs- averages K/R 0.83 and ADR 87.3; the rating across the 358 rated matches is 1.13. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Nuke with a 53% win rate in 53 matches. In 183 of 358 matches the rating was 1.10 or higher (51%), in 97 it was below 0.90. In 368 matches with detailed stats: 96 4Ks and 8 aces. Best month by rating: November 2026 at 1.18. mechacs- loses the most ELO on Anubis (−38 ELO, win rate 51%). Things go best on Mirage (+121 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +10 ELO. Improved over the last three months: Headshots +46 pp. Got weaker: Win rate −5 pp, ELO −332. Unchanged in recent months: K/R at 0.83, ADR at 87.5. Last 30 days: 160 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.