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mebisa

Finland
On FACEIT since 2023 372 matches tracked 95 matches in 30 days
ELO ▲ 144
2,196
30-day peak: 2,206
Rank EU
#148,080
Finland #3,834 in Finland
Last updated:

How does mebisa play?

Rating 0.75 (from 324 matches) K/R 0.53 ADR 61.3 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 324 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 6% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 50%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

0.72 K/D and so well below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.72−0.31 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Knife kills 2 in 372 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 9.0%−4.4 pp · Ø 13.4% better than 1%
3K rounds 1.9%−2.2 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 13x 4K, 2 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +518
= Stayed the same
Rating at 0.73, Headshots at 45%
▼ Got worse
K/R −0.04, ADR −5.4

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOctNov

Best month: May 2026 with 0.60. Last 3 months: 0.51 (at the start 0.55). Well below the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
46 matches · 57% win rate
In match 1 of the day −14 ELO
102 matches · 49% win rate
Between 0:00 and 6:00 +25 ELO, win rate 48%
On Sundays +21 ELO, win rate 42%

mebisa loses the most ELO on Mirage: −16 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 1.68 · Vertigo
  4. Most kills in a match: 34 · Ancient
  5. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke96
54% better than 44%
0.53 better than 1%
61.1 better than 1%
0.75 better than 1%
42% of 296 duels better than 8%
45% of 33 situations better than 71%
Ancient81
57% better than 67%
0.56 better than 1%
64.0 better than 1%
0.79 better than 1%
40% of 209 duels better than 5%
34% of 35 situations better than 44%
Mirage46
57% better than 71%
0.49 better than 1%
55.8 better than 1%
0.76 better than 1%
40% of 136 duels better than 5%
19% of 21 situations better than 6%
Anubis44
50% better than 39%
0.52 better than 1%
62.7 better than 1%
0.74 better than 1%
40% of 134 duels better than 5%
25% of 16 situations better than 16%
Cache44
52% better than 39%
0.44 better than 1%
54.4 better than 1%
0.64 better than 1%
32% of 166 duels better than 1%
29% of 21 situations better than 27%
Inferno27
44% better than 18%
0.58 better than 1%
67.7 better than 3%
0.73 better than 1%
38% of 78 duels better than 2%
13% of 8 situations better than 5%
Vertigo19
68% -
0.57 -
64.5 -
0.80-
37% of 103 duels -
86% of 7 situations -
Dust 211
55% -
0.57 -
64.0 -
0.89-
44% of 36 duels -
100% of 1 situations -
Overpass4
100% -
0.58 -
67.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mebisa plays

Across 372 matches mebisa averages K/R 0.53 and ADR 61.3; the rating across the 324 rated matches is 0.75. Most room to improve: Rating at 0.75, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 11.6 kills per match with 45% headshots. The strongest map is Vertigo with a 68% win rate in 19 matches. In 29 of 324 matches the rating was 1.10 or higher (9%), in 240 it was below 0.90. In 295 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 0.79. mebisa loses the most ELO on Mirage (−16 ELO, win rate 57%). Things go best on Anubis (+71 ELO, win rate 50%). From match no. 5 of the day on, things go best: 66% win rate, +6 ELO. Improved over the last three months: Win rate +14 pp, ELO +518. Got weaker: K/R −0.04, ADR −5.4. Unchanged in recent months: Rating at 0.73, Headshots at 45%. Last 30 days: 95 matches, win rate 52%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.