meat-

USA
On FACEIT since 2018 129 matches tracked 17 matches in 30 days
ELO ▼ 89
2,117
30-day peak: 2,236
Rank NA ▼ 2,074 places
#5,658
USA #3,157 in USA
30 days · prev. #3,584 · best #3,584
Last updated:

How does meat- play?

Rating 1.18 (from 81 matches) K/R 0.78 ADR 81.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 81 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 31% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.7
Knife kills 3 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 22x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +5.3, Win rate +6 pp
= Stayed the same
Headshots at 50%
▼ Got worse
ELO −153

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.03 · Mirage
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 63%
0.79 better than 73%
83.4 better than 64%
1.23 better than 93%
55% of 78 duels better than 72%
27% of 15 situations better than 19%
Anubis27
37% better than 10%
0.78 better than 69%
82.8 better than 60%
1.12 better than 77%
57% of 72 duels better than 82%
50% of 12 situations better than 79%
Dust 216
50% right on the average
0.72 better than 39%
74.7 better than 19%
1.13-
48% of 31 duels better than 31%
43% of 7 situations better than 65%
Ancient13
54% -
0.77 -
81.4 -
1.21-
44% of 18 duels -
33% of 9 situations -
Nuke13
69% -
0.82 -
83.2 -
1.26-
65% of 23 duels -
40% of 5 situations -
Cache9
44% -
0.84 -
88.0 -
1.19-
60% of 20 duels -
60% of 5 situations -
Inferno9
33% -
0.73 -
78.2 -
1.08-
56% of 18 duels -
57% of 7 situations -
Overpass3
0% -
0.78 -
75.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How meat- plays

Across 129 matches meat- averages K/R 0.78 and ADR 81.8; the rating across the 81 rated matches is 1.18. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 48 of 81 matches the rating was 1.10 or higher (59%), in 11 it was below 0.90. In 56 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.32. Things go best on Mirage (+30 ELO, win rate 54%). Improved over the last three months: K/R +0.08, ADR +5.3, Win rate +6 pp. Got weaker: ELO −153. Unchanged in recent months: Headshots at 50%. Last 30 days: 17 matches, win rate 41%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.