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meaadow

U.S. Outlying Islands
On FACEIT since 2025 287 matches tracked 86 matches in 30 days
ELO ▲ 54
2,636
30-day peak: 2,636
Rank EU
#35,910
U.S. Outlying Islands #16 in U.S. Outlying Islands
Last updated:

How does meaadow play?

Rating 1.12 K/R 0.78 ADR 84.8 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.14+0.09 · Ø 1.05 better than 75%
Pistol kills per match 3.4
Zeus kills1 in 287 matches
Knife kills 10 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 46x 4K, 8 aces in 227 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +269
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.0, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
56 matches · 45% win rate
On Anubis −49 ELO
29 matches · 52% win rate
On Sundays −30 ELO, win rate 27%

meaadow loses the most ELO in match 2 of the day: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
58% better than 73%
0.81 better than 75%
87.1 better than 75%
1.16 better than 82%
57% of 512 duels better than 79%
41% of 81 situations better than 58%
Dust 267
51% better than 44%
0.73 better than 40%
81.5 right on the average
1.04 better than 46%
49% of 313 duels better than 34%
46% of 24 situations better than 70%
Ancient41
59% better than 69%
0.78 better than 61%
83.7 better than 57%
1.11 better than 69%
52% of 173 duels right on the average
42% of 24 situations better than 63%
Anubis29
52% better than 43%
0.80 better than 71%
83.3 better than 57%
1.19 better than 86%
58% of 134 duels better than 80%
59% of 17 situations better than 90%
Nuke14
64% -
0.85 -
93.6 -
1.18-
62% of 68 duels -
33% of 9 situations -
Inferno11
45% -
0.81 -
89.2 -
1.21-
57% of 53 duels -
50% of 4 situations -
Cache9
33% -
0.58 -
72.7 -
0.79-
31% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meaadow plays

Across 287 matches meaadow averages K/R 0.78, ADR 84.8 and a rating of 1.12. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 148 of 287 matches the rating was 1.10 or higher (52%), in 74 it was below 0.90. In 227 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: August 2026 at 1.19. meaadow loses the most ELO in match 2 of the day (−58 ELO, win rate 45%). Things go best on Ancient (+41 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +20 ELO. Improved over the last three months: ELO +269. Got weaker: K/R −0.06, Rating −0.07, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 86 matches, win rate 50%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.