me__kyousuke
Name history of me__kyousuke
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does me__kyousuke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.03).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.38. Last 3 months: 1.17 (at the start 1.29). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 98.8. Last 3 months: 85.1 (at the start 94.3). Slightly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 46% (at the start 48%). Clearly below the average (50%).
Best month: October 2026 with 2,110. Last 3 months: 2,027 (at the start 1,681).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
me__kyousuke loses the most ELO on Ancient: −30 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Reached level 10 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.19 · Nuke
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How me__kyousuke plays
Across 135 matches me__kyousuke averages K/R 0.83, ADR 86.5 and a rating of 1.19. Biggest strength: K/D at 1.23, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 79 of 135 matches the rating was 1.10 or higher (59%), in 33 it was below 0.90. In 115 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.38. me__kyousuke loses the most ELO on Ancient (−30 ELO, win rate 40%). Things go best on Mirage (+34 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, −41 ELO. Improved over the last three months: ELO +346. Got weaker: K/R −0.06, Rating −0.12, ADR −9.2. Unchanged in recent months: Headshots at 48%, Win rate at 46%. Last 30 days: 43 matches, win rate 47%, net ELO −101.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.